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interface
StandardFrameRotation.h
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#ifndef SimG4CMS_StandardFrameRotation_H
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#define SimG4CMS_StandardFrameRotation_H
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#include "
SimG4Core/SensitiveDetector/interface/FrameRotation.h
"
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#include "G4StepPoint.hh"
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#include "G4VPhysicalVolume.hh"
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class
StandardFrameRotation
:
public
FrameRotation
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{
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public
:
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virtual
~StandardFrameRotation
() =
default
;
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virtual
Local3DPoint
transformPoint
(
Local3DPoint
&,G4VPhysicalVolume *)
const
;
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};
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#endif
StandardFrameRotation::~StandardFrameRotation
virtual ~StandardFrameRotation()=default
StandardFrameRotation::transformPoint
virtual Local3DPoint transformPoint(Local3DPoint &, G4VPhysicalVolume *) const
Definition:
StandardFrameRotation.cc:4
Point3DBase< float, LocalTag >
StandardFrameRotation
Definition:
StandardFrameRotation.h:13
FrameRotation.h
FrameRotation
Definition:
FrameRotation.h:9
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