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FrameRotation.h
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1 #ifndef SimG4Core_FrameRotation_H
2 #define SimG4Core_FrameRotation_H
3 
6 
7 #include "G4VPhysicalVolume.hh"
8 
10 {
11 public:
12  virtual ~FrameRotation() = default;
13  virtual Local3DPoint transformPoint(Local3DPoint &,G4VPhysicalVolume *) const = 0;
14 };
15 
16 #endif
virtual ~FrameRotation()=default
virtual Local3DPoint transformPoint(Local3DPoint &, G4VPhysicalVolume *) const =0