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SimG4Core
SensitiveDetector
interface
FrameRotation.h
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#ifndef SimG4Core_FrameRotation_H
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#define SimG4Core_FrameRotation_H
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#include "
DataFormats/GeometryVector/interface/LocalPoint.h
"
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#include "
DataFormats/GeometryVector/interface/LocalVector.h
"
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#include "G4VPhysicalVolume.hh"
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class
FrameRotation
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{
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public
:
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virtual
~FrameRotation
() =
default
;
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virtual
Local3DPoint
transformPoint
(
Local3DPoint
&,G4VPhysicalVolume *)
const
= 0;
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};
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#endif
LocalPoint.h
Point3DBase< float, LocalTag >
FrameRotation::~FrameRotation
virtual ~FrameRotation()=default
FrameRotation::transformPoint
virtual Local3DPoint transformPoint(Local3DPoint &, G4VPhysicalVolume *) const =0
FrameRotation
Definition:
FrameRotation.h:9
LocalVector.h
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