7 produces <unsigned int> (
"run" );
8 produces <unsigned int> (
"event" );
9 produces <unsigned int> (
"bx" );
10 produces <unsigned int> (
"lumi" );
11 produces <float> (
"instLumi" );
12 produces <float> (
"PU" );
13 produces <std::vector<bool> > (
"TrigTech" );
14 produces <std::vector<bool> > (
"TrigPh" );
25 std::auto_ptr<unsigned int >
run (
new unsigned int(iEvent.
id().
run() ) );
26 std::auto_ptr<unsigned int >
event (
new unsigned int(iEvent.
id().
event() ) );
27 std::auto_ptr<unsigned int > bx (
new unsigned int(iEvent.
bunchCrossing() ) );
34 std::vector<bool> TrigTech_(64,0);
35 std::vector<bool> TrigPh_(128,0);
39 if ( ! dWord.empty() ) {
41 for (
int i = 0;
i < 64; ++
i ) {
49 for (
int i = 0;
i < 64; ++
i ) {
54 std::auto_ptr<std::vector<bool> > TrigTech(
new std::vector<bool>(TrigTech_));
55 std::auto_ptr<std::vector<bool> > TrigPh(
new std::vector<bool>(TrigPh_));
59 float instLumi_=0;
float PU_=0;
62 if (lumiScalers->begin() != lumiScalers->end()) {
63 instLumi_ = lumiScalers->begin()->instantLumi();
64 PU_ = lumiScalers->begin()->pileup();
68 <<
"LumiScalers collection not found in the event; will write dummy values";
71 auto instLumi = std::make_unique<float>(instLumi_);
72 auto PU = std::make_unique<float>(PU_);
74 iEvent.
put( run,
"run" );
75 iEvent.
put( event,
"event" );
76 iEvent.
put( bx,
"bx" );
77 iEvent.
put( lumi,
"lumi" );
78 iEvent.
put( TrigTech,
"TrigTech" );
79 iEvent.
put( TrigPh,
"TrigPh" );
T getParameter(std::string const &) const
EventNumber_t event() const
bool getByToken(EDGetToken token, Handle< PROD > &result) const
edm::EDGetTokenT< LumiScalersCollection > scalerToken_
int bunchCrossing() const
edm::LuminosityBlockNumber_t luminosityBlock() const
edm::EDGetTokenT< L1GlobalTriggerReadoutRecord > trig_token_
OrphanHandle< PROD > put(std::auto_ptr< PROD > product)
Put a new product.
std::vector< bool > DecisionWord
typedefs
std::vector< bool > TechnicalTriggerWord
technical trigger bits (64 bits)
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of"!*"before the partial wildcard feature was incorporated).The per-event"cost"of each negative criterion with multiple relevant triggers is about the same as!*was in the past
void produce(edm::Event &, const edm::EventSetup &)
ShallowEventDataProducer(const edm::ParameterSet &)