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Public Types | Public Member Functions | Public Attributes | Private Attributes

Basic3DVector< T > Class Template Reference

#include <extBasic3DVector.h>

List of all members.

Public Types

typedef
Geom::Cylindrical2Cartesian< T
Cylindrical
typedef
Geom::Cylindrical2Cartesian< T
Cylindrical
typedef
Geom::Cylindrical2Cartesian< T
Cylindrical
typedef Vec4< TMathVector
typedef Basic3DVector< TMathVector
typedef mathSSE::Vec4< TMathVector
typedef Spherical Polar
typedef Spherical Polar
typedef Spherical Polar
typedef T ScalarType
typedef T ScalarType
typedef T ScalarType
typedef
Geom::Spherical2Cartesian< T
Spherical
typedef
Geom::Spherical2Cartesian< T
Spherical
typedef
Geom::Spherical2Cartesian< T
Spherical
typedef mathSSE::Vec4< TVectorType
typedef Vec4< TVectorType

Public Member Functions

T barePhi () const
T barePhi () const
T bareTheta () const
T bareTheta () const
 Basic3DVector ()
 Basic3DVector (const Basic2DVector< T > &p)
 constructor from 2D vector (X and Y from 2D vector, z set to zero)
template<class OtherPoint >
 Basic3DVector (const OtherPoint &p)
 Basic3DVector (const T &x, const T &y, const T &z, const T &w=0)
 construct from cartesian coordinates
 Basic3DVector ()
 Basic3DVector (const Basic3DVector &p)
 Copy constructor from same type. Should not be needed but for gcc bug 12685.
template<class U >
 Basic3DVector (const Basic3DVector< U > &p)
 Copy constructor and implicit conversion from Basic3DVector of different precision.
 Basic3DVector (const Basic2DVector< T > &p)
 constructor from 2D vector (X and Y from 2D vector, z set to zero)
template<typename U >
 Basic3DVector (const Geom::Theta< U > &theta, const Geom::Phi< U > &phi, const T &r)
template<class OtherPoint >
 Basic3DVector (const OtherPoint &p)
template<class U >
 Basic3DVector (mathSSE::Vec4< U > const &iv)
 Basic3DVector (const T &x, const T &y, const T &z, const T &w=0)
 construct from cartesian coordinates
template<typename U >
 Basic3DVector (const Geom::Theta< U > &theta, const Geom::Phi< U > &phi, const T &r)
 Basic3DVector ()
 Basic3DVector (const Basic3DVector &p)
 Copy constructor from same type. Should not be needed but for gcc bug 12685.
template<class U >
 Basic3DVector (const Basic3DVector< U > &p)
 Copy constructor and implicit conversion from Basic3DVector of different precision.
Basic3DVector cross (const Basic3DVector &v) const
 Vector product, or "cross" product, with a vector of same type.
Basic3DVector cross (const Basic3DVector &lh) const
 Vector product, or "cross" product, with a vector of same type.
template<class U >
Basic3DVector< typename
PreciseFloatType< T, U >::Type
cross (const Basic3DVector< U > &v) const
template<class U >
Basic3DVector< typename
PreciseFloatType< T, U >::Type
cross (const Basic3DVector< U > &lh) const
Basic3DVector cross (const Basic3DVector &lh) const
 Vector product, or "cross" product, with a vector of same type.
template<class U >
Basic3DVector< typename
PreciseFloatType< T, U >::Type
cross (const Basic3DVector< U > &lh) const
U::Type dot (const Basic3DVector< U > &lh) const
T dot (const Basic3DVector &v) const
 Scalar product, or "dot" product, with a vector of same type.
template<class U >
PreciseFloatType< T, U >::Type dot (const Basic3DVector< U > &v) const
T dot (const Basic3DVector &rh) const
 Scalar product, or "dot" product, with a vector of same type.
template<class U >
PreciseFloatType< T, U >::Type dot (const Basic3DVector< U > &lh) const
T eta () const
T eta () const
T mag () const
 The vector magnitude. Equivalent to sqrt(vec.mag2())
T mag () const
 The vector magnitude. Equivalent to sqrt(vec.mag2())
T mag2 () const
 The vector magnitude squared. Equivalent to vec.dot(vec)
T mag2 () const
 The vector magnitude squared. Equivalent to vec.dot(vec)
MathVector const & mathVector () const
MathVectormathVector ()
Basic3DVectoroperator*= (T t)
 Scaling by a scalar value (multiplication)
Basic3DVectoroperator*= (T t)
 Scaling by a scalar value (multiplication)
template<class U >
Basic3DVectoroperator+= (const Basic3DVector< U > &p)
template<class U >
Basic3DVectoroperator+= (const Basic3DVector< U > &p)
Basic3DVector operator- () const
 Unary minus, returns a vector with components (-x(),-y(),-z())
Basic3DVector operator- () const
 Unary minus, returns a vector with components (-x(),-y(),-z())
template<class U >
Basic3DVectoroperator-= (const Basic3DVector< U > &p)
template<class U >
Basic3DVectoroperator-= (const Basic3DVector< U > &p)
Basic3DVectoroperator/= (T t)
 Scaling by a scalar value (division)
Basic3DVectoroperator/= (T t)
 Scaling by a scalar value (division)
bool operator== (const Basic3DVector &rh) const
bool operator== (const Basic3DVector &rh) const
T operator[] (int i) const
Toperator[] (int i)
T operator[] (int i) const
Toperator[] (int i)
T perp () const
 Magnitude of transverse component.
T perp () const
 Magnitude of transverse component.
T perp2 () const
 Squared magnitude of transverse component.
T perp2 () const
 Squared magnitude of transverse component.
Geom::Phi< Tphi () const
Geom::Phi< Tphi () const
Geom::Theta< Ttheta () const
Geom::Theta< Ttheta () const
T transverse () const
 Another name for perp()
T transverse () const
 Another name for perp()
Basic3DVector unit () const
Basic3DVector unit () const
T w () const
T w () const
T x () const
 Cartesian x coordinate.
T x () const
 Cartesian x coordinate.
Basic2DVector< Txy () const
Basic2DVector< Txy () const
T y () const
 Cartesian y coordinate.
T y () const
 Cartesian y coordinate.
T z () const
 Cartesian z coordinate.
T z () const
 Cartesian z coordinate.

Public Attributes

Vec4< Tv
mathSSE::Vec4< Tv

Private Attributes

T theW
T theX
T theY
T theZ

Detailed Description

template<typename T>
class Basic3DVector< T >

Definition at line 24 of file extBasic3DVector.h.


Member Typedef Documentation

template<typename T>
typedef Geom::Cylindrical2Cartesian<T> Basic3DVector< T >::Cylindrical

Definition at line 30 of file extBasic3DVector.h.

template<typename T>
typedef Geom::Cylindrical2Cartesian<T> Basic3DVector< T >::Cylindrical

Definition at line 35 of file oldBasic3DVector.h.

template<typename T>
typedef Geom::Cylindrical2Cartesian<T> Basic3DVector< T >::Cylindrical

Definition at line 30 of file sseBasic3DVector.h.

template<typename T>
typedef Vec4<T> Basic3DVector< T >::MathVector

Definition at line 29 of file extBasic3DVector.h.

template<typename T>
typedef Basic3DVector<T> Basic3DVector< T >::MathVector

Definition at line 31 of file oldBasic3DVector.h.

template<typename T>
typedef mathSSE::Vec4<T> Basic3DVector< T >::MathVector

Definition at line 29 of file sseBasic3DVector.h.

template<typename T>
typedef Spherical Basic3DVector< T >::Polar

Definition at line 32 of file sseBasic3DVector.h.

template<typename T>
typedef Spherical Basic3DVector< T >::Polar

Definition at line 37 of file oldBasic3DVector.h.

template<typename T>
typedef Spherical Basic3DVector< T >::Polar

Definition at line 32 of file extBasic3DVector.h.

template<typename T>
typedef T Basic3DVector< T >::ScalarType

Definition at line 34 of file oldBasic3DVector.h.

template<typename T>
typedef T Basic3DVector< T >::ScalarType

Definition at line 27 of file sseBasic3DVector.h.

template<typename T>
typedef T Basic3DVector< T >::ScalarType

Definition at line 27 of file extBasic3DVector.h.

template<typename T>
typedef Geom::Spherical2Cartesian<T> Basic3DVector< T >::Spherical

Definition at line 31 of file sseBasic3DVector.h.

template<typename T>
typedef Geom::Spherical2Cartesian<T> Basic3DVector< T >::Spherical

Definition at line 31 of file extBasic3DVector.h.

template<typename T>
typedef Geom::Spherical2Cartesian<T> Basic3DVector< T >::Spherical

Definition at line 36 of file oldBasic3DVector.h.

template<typename T>
typedef mathSSE::Vec4<T> Basic3DVector< T >::VectorType

Definition at line 28 of file sseBasic3DVector.h.

template<typename T>
typedef Vec4<T> Basic3DVector< T >::VectorType

Definition at line 28 of file extBasic3DVector.h.


Constructor & Destructor Documentation

template<typename T>
Basic3DVector< T >::Basic3DVector ( ) [inline]

default constructor uses default constructor of T to initialize the components. For built-in floating-point types this means initialization to zero??? (force init to 0)

Definition at line 38 of file extBasic3DVector.h.

Referenced by Basic3DVector< long double >::cross(), Basic3DVector< align::Scalar >::cross(), Basic3DVector< align::Scalar >::operator-(), and Basic3DVector< long double >::operator-().

: v{0,0,0,0} {}
template<typename T>
Basic3DVector< T >::Basic3DVector ( ) [inline]

default constructor uses default constructor of T to initialize the components. For built-in floating-point types this means initialization to zero??? (force init to 0)

Definition at line 43 of file oldBasic3DVector.h.

: theX(0), theY(0), theZ(0), theW(0) {}
template<typename T>
Basic3DVector< T >::Basic3DVector ( const Basic3DVector< T > &  p) [inline]

Copy constructor from same type. Should not be needed but for gcc bug 12685.

Definition at line 46 of file oldBasic3DVector.h.

                                          : 
    theX(p.x()), theY(p.y()), theZ(p.z()), theW(p.w()) {}
template<typename T>
template<class U >
Basic3DVector< T >::Basic3DVector ( const Basic3DVector< U > &  p) [inline]

Copy constructor and implicit conversion from Basic3DVector of different precision.

Definition at line 51 of file oldBasic3DVector.h.

                                             : 
    theX(p.x()), theY(p.y()), theZ(p.z()), theW(p.w()) {}
template<typename T>
Basic3DVector< T >::Basic3DVector ( const Basic2DVector< T > &  p) [inline]

constructor from 2D vector (X and Y from 2D vector, z set to zero)

Definition at line 55 of file oldBasic3DVector.h.

                                             : 
    theX(p.x()), theY(p.y()), theZ(0), theW(0) {}
template<typename T>
template<class OtherPoint >
Basic3DVector< T >::Basic3DVector ( const OtherPoint &  p) [inline, explicit]

Explicit constructor from other (possibly unrelated) vector classes The only constraint on the argument type is that it has methods x(), y() and z(), and that these methods return a type convertible to T. Examples of use are
construction from a Basic3DVector with different precision
construction from a Hep3Vector
construction from a coordinate system converter

Definition at line 67 of file oldBasic3DVector.h.

                                               : 
    theX(p.x()), theY(p.y()), theZ(p.z()), theW(0) {}
template<typename T>
Basic3DVector< T >::Basic3DVector ( const T x,
const T y,
const T z,
const T w = 0 
) [inline]

construct from cartesian coordinates

Definition at line 84 of file oldBasic3DVector.h.

                                                                   : 
    theX(x), theY(y), theZ(z), theW(w) {}
template<typename T>
template<typename U >
Basic3DVector< T >::Basic3DVector ( const Geom::Theta< U > &  theta,
const Geom::Phi< U > &  phi,
const T r 
) [inline]

Deprecated construct from polar coordinates, use
Basic3DVector<T>( Basic3DVector<T>::Polar( theta, phi, r)) instead.

Definition at line 101 of file oldBasic3DVector.h.

                                                    {
    Polar p( theta.value(), phi.value(), r);
    theX = p.x(); theY = p.y(); theZ = p.z();
  }
template<typename T>
Basic3DVector< T >::Basic3DVector ( ) [inline]

default constructor uses default constructor of T to initialize the components. For built-in floating-point types this means initialization to zero??? (force init to 0)

Definition at line 38 of file sseBasic3DVector.h.

{}
template<typename T>
Basic3DVector< T >::Basic3DVector ( const Basic3DVector< T > &  p) [inline]

Copy constructor from same type. Should not be needed but for gcc bug 12685.

Definition at line 41 of file sseBasic3DVector.h.

                                          : 
    v(p.v) {}
template<typename T>
template<class U >
Basic3DVector< T >::Basic3DVector ( const Basic3DVector< U > &  p) [inline]

Copy constructor and implicit conversion from Basic3DVector of different precision.

Definition at line 46 of file sseBasic3DVector.h.

                                             : 
    v(p.v) {}
template<typename T>
Basic3DVector< T >::Basic3DVector ( const Basic2DVector< T > &  p) [inline]

constructor from 2D vector (X and Y from 2D vector, z set to zero)

Definition at line 51 of file sseBasic3DVector.h.

                                             : 
    v(p.x(),p.y(),0) {}
template<typename T>
template<class OtherPoint >
Basic3DVector< T >::Basic3DVector ( const OtherPoint &  p) [inline, explicit]

Explicit constructor from other (possibly unrelated) vector classes The only constraint on the argument type is that it has methods x(), y() and z(), and that these methods return a type convertible to T. Examples of use are
construction from a Basic3DVector with different precision
construction from a Hep3Vector
construction from a coordinate system converter

Definition at line 64 of file sseBasic3DVector.h.

                                               : 
        v(p.x(),p.y(),p.z()) {}
template<typename T>
template<class U >
Basic3DVector< T >::Basic3DVector ( mathSSE::Vec4< U > const &  iv) [inline]

Definition at line 70 of file sseBasic3DVector.h.

: v(iv){}
template<typename T>
Basic3DVector< T >::Basic3DVector ( const T x,
const T y,
const T z,
const T w = 0 
) [inline]

construct from cartesian coordinates

Definition at line 73 of file sseBasic3DVector.h.

                                                                  : 
    v(x,y,z,w){}
template<typename T>
template<typename U >
Basic3DVector< T >::Basic3DVector ( const Geom::Theta< U > &  theta,
const Geom::Phi< U > &  phi,
const T r 
) [inline]

Deprecated construct from polar coordinates, use
Basic3DVector<T>( Basic3DVector<T>::Polar( theta, phi, r)) instead.

Definition at line 81 of file sseBasic3DVector.h.

                                                    {
    Polar p( theta.value(), phi.value(), r);
    v.o.theX = p.x(); v.o.theY = p.y(); v.o.theZ = p.z();
  }

Member Function Documentation

template<typename T>
T Basic3DVector< T >::barePhi ( ) const [inline]

Azimuthal angle. The value is returned in radians, in the range (-pi,pi]. Same precision as the system atan2(x,y) function. The return type is Geom::Phi<T>, see it's documentation.

Definition at line 152 of file oldBasic3DVector.h.

Referenced by PV3DBase< long double, PointTag, GlobalTag >::barePhi(), Basic3DVector< align::Scalar >::phi(), and Basic3DVector< long double >::phi().

{return std::atan2(y(),x());}
template<typename T>
T Basic3DVector< T >::barePhi ( ) const [inline]

Azimuthal angle. The value is returned in radians, in the range (-pi,pi]. Same precision as the system atan2(x,y) function. The return type is Geom::Phi<T>, see it's documentation.

Definition at line 130 of file sseBasic3DVector.h.

{return std::atan2(y(),x());}
template<typename T>
T Basic3DVector< T >::bareTheta ( ) const [inline]

Polar angle. The value is returned in radians, in the range [0,pi] Same precision as the system atan2(x,y) function. The return type is Geom::Phi<T>, see it's documentation.

Definition at line 159 of file oldBasic3DVector.h.

Referenced by PV3DBase< long double, PointTag, GlobalTag >::bareTheta().

{return std::atan2(perp(),z());}
template<typename T>
T Basic3DVector< T >::bareTheta ( ) const [inline]

Polar angle. The value is returned in radians, in the range [0,pi] Same precision as the system atan2(x,y) function. The return type is Geom::Phi<T>, see it's documentation.

Definition at line 137 of file sseBasic3DVector.h.

{return std::atan2(perp(),z());}
template<typename T>
Basic3DVector Basic3DVector< T >::cross ( const Basic3DVector< T > &  lh) const [inline]
template<typename T>
template<class U >
Basic3DVector<typename PreciseFloatType<T,U>::Type> Basic3DVector< T >::cross ( const Basic3DVector< U > &  lh) const [inline]

Vector (or cross) product with a vector of different precision. The product is computed without loss of precision. The type of the returned vector is the more precise of the types of the two vectors.

Definition at line 216 of file sseBasic3DVector.h.

template<typename T>
template<class U >
Basic3DVector<typename PreciseFloatType<T,U>::Type> Basic3DVector< T >::cross ( const Basic3DVector< U > &  lh) const [inline]

Vector (or cross) product with a vector of different precision. The product is computed without loss of precision. The type of the returned vector is the more precise of the types of the two vectors.

Definition at line 222 of file extBasic3DVector.h.

template<typename T>
Basic3DVector Basic3DVector< T >::cross ( const Basic3DVector< T > &  v) const [inline]

Vector product, or "cross" product, with a vector of same type.

Definition at line 239 of file oldBasic3DVector.h.

                                                     {
    return Basic3DVector( y()*v.z() - v.y()*z(), 
                          z()*v.x() - v.z()*x(), 
                          x()*v.y() - v.x()*y());
  }
template<typename T>
template<class U >
Basic3DVector<typename PreciseFloatType<T,U>::Type> Basic3DVector< T >::cross ( const Basic3DVector< U > &  v) const [inline]

Vector (or cross) product with a vector of different precision. The product is computed without loss of precision. The type of the returned vector is the more precise of the types of the two vectors.

Definition at line 253 of file oldBasic3DVector.h.

                                          {
    return Basic3DVector<typename PreciseFloatType<T,U>::Type>( y()*v.z() - v.y()*z(), 
                                                                z()*v.x() - v.z()*x(), 
                                                                x()*v.y() - v.x()*y());
  }
template<typename T>
Basic3DVector Basic3DVector< T >::cross ( const Basic3DVector< T > &  lh) const [inline]

Vector product, or "cross" product, with a vector of same type.

Definition at line 204 of file sseBasic3DVector.h.

                                                      {
    return ::cross(v,lh.v);
  }
template<typename T>
U ::Type Basic3DVector< T >::dot ( const Basic3DVector< U > &  lh) const [inline]
template<typename T>
template<class U >
PreciseFloatType<T,U>::Type Basic3DVector< T >::dot ( const Basic3DVector< U > &  lh) const [inline]

Scalar (or dot) product with a vector of different precision. The product is computed without loss of precision. The type of the returned scalar is the more precise of the scalar types of the two vectors.

Definition at line 198 of file sseBasic3DVector.h.

template<typename T>
template<class U >
PreciseFloatType<T,U>::Type Basic3DVector< T >::dot ( const Basic3DVector< U > &  v) const [inline]

Scalar (or dot) product with a vector of different precision. The product is computed without loss of precision. The type of the returned scalar is the more precise of the scalar types of the two vectors.

Definition at line 234 of file oldBasic3DVector.h.

                                                                           { 
    return x()*v.x() + y()*v.y() + z()*v.z();
  }
template<typename T>
T Basic3DVector< T >::dot ( const Basic3DVector< T > &  rh) const [inline]

Scalar product, or "dot" product, with a vector of same type.

Definition at line 188 of file sseBasic3DVector.h.

                                        { 
    return ::dot(v,rh.v);
  }
template<typename T>
T Basic3DVector< T >::dot ( const Basic3DVector< T > &  v) const [inline]

Scalar product, or "dot" product, with a vector of same type.

Definition at line 224 of file oldBasic3DVector.h.

                                       { 
    return x()*v.x() + y()*v.y() + z()*v.z();
  }
template<typename T>
T Basic3DVector< T >::eta ( ) const [inline]

Pseudorapidity. Does not check for zero transverse component; in this case the behavior is as for divide-by zero, i.e. system-dependent.

Definition at line 167 of file oldBasic3DVector.h.

Referenced by Basic3DVector< long double >::eta(), PV3DBase< long double, PointTag, GlobalTag >::eta(), and Basic3DVector< align::Scalar >::eta().

{ return detailsBasic3DVector::eta(x(),y(),z());} // correct 
template<typename T>
T Basic3DVector< T >::eta ( ) const [inline]

Pseudorapidity. Does not check for zero transverse component; in this case the behavior is as for divide-by zero, i.e. system-dependent.

Definition at line 145 of file sseBasic3DVector.h.

{ return detailsBasic3DVector::eta(x(),y(),z());} // correct 
template<typename T>
T Basic3DVector< T >::mag ( ) const [inline]

The vector magnitude. Equivalent to sqrt(vec.mag2())

Definition at line 115 of file sseBasic3DVector.h.

{ return std::sqrt( mag2());}
template<typename T>
T Basic3DVector< T >::mag ( ) const [inline]
template<typename T>
T Basic3DVector< T >::mag2 ( ) const [inline]

The vector magnitude squared. Equivalent to vec.dot(vec)

Definition at line 112 of file sseBasic3DVector.h.

template<typename T>
T Basic3DVector< T >::mag2 ( ) const [inline]
template<typename T>
MathVector const& Basic3DVector< T >::mathVector ( ) const [inline]

Definition at line 87 of file sseBasic3DVector.h.

{ return v;}
template<typename T>
MathVector& Basic3DVector< T >::mathVector ( ) [inline]

Definition at line 88 of file sseBasic3DVector.h.

{ return v;}
template<typename T>
Basic3DVector& Basic3DVector< T >::operator*= ( T  t) [inline]

Scaling by a scalar value (multiplication)

Definition at line 205 of file oldBasic3DVector.h.

                                   {
    theX *= t;
    theY *= t;
    theZ *= t;
    theW *= t;;
    return *this;
  } 
template<typename T>
Basic3DVector& Basic3DVector< T >::operator*= ( T  t) [inline]

Scaling by a scalar value (multiplication)

Definition at line 175 of file sseBasic3DVector.h.

                                   {
    v = t*v;
    return *this;
  } 
template<typename T>
template<class U >
Basic3DVector& Basic3DVector< T >::operator+= ( const Basic3DVector< U > &  p) [inline]

Operator += with a Basic3DVector of possibly different precision.

Definition at line 182 of file oldBasic3DVector.h.

                                                         {
    theX += p.x();
    theY += p.y();
    theZ += p.z();
    theW += p.w();
    return *this;
  } 
template<typename T>
template<class U >
Basic3DVector& Basic3DVector< T >::operator+= ( const Basic3DVector< U > &  p) [inline]

Operator += with a Basic3DVector of possibly different precision.

Definition at line 158 of file sseBasic3DVector.h.

                                                         {
    v = v + p.v;
    return *this;
  } 
template<typename T>
Basic3DVector Basic3DVector< T >::operator- ( ) const [inline]

Unary minus, returns a vector with components (-x(),-y(),-z())

Definition at line 202 of file oldBasic3DVector.h.

{ return Basic3DVector(-x(),-y(),-z());}
template<typename T>
Basic3DVector Basic3DVector< T >::operator- ( ) const [inline]

Unary minus, returns a vector with components (-x(),-y(),-z())

Definition at line 172 of file sseBasic3DVector.h.

{ return Basic3DVector(-v);}
template<typename T>
template<class U >
Basic3DVector& Basic3DVector< T >::operator-= ( const Basic3DVector< U > &  p) [inline]

Operator -= with a Basic3DVector of possibly different precision.

Definition at line 193 of file oldBasic3DVector.h.

                                                         {
    theX -= p.x();
    theY -= p.y();
    theZ -= p.z();
    theW -= p.w();
    return *this;
  } 
template<typename T>
template<class U >
Basic3DVector& Basic3DVector< T >::operator-= ( const Basic3DVector< U > &  p) [inline]

Operator -= with a Basic3DVector of possibly different precision.

Definition at line 166 of file sseBasic3DVector.h.

                                                         {
    v = v - p.v;
    return *this;
  } 
template<typename T>
Basic3DVector& Basic3DVector< T >::operator/= ( T  t) [inline]

Scaling by a scalar value (division)

Definition at line 181 of file sseBasic3DVector.h.

                                   {
    //t = T(1)/t;
    v = v/t;
    return *this;
  } 
template<typename T>
Basic3DVector& Basic3DVector< T >::operator/= ( T  t) [inline]

Scaling by a scalar value (division)

Definition at line 214 of file oldBasic3DVector.h.

                                   {
    t = T(1)/t;
    theX *= t;
    theY *= t;   
    theZ *= t;
    theW *= t;;
    return *this;
  } 
template<typename T>
bool Basic3DVector< T >::operator== ( const Basic3DVector< T > &  rh) const [inline]

Definition at line 107 of file sseBasic3DVector.h.

                                                 {
    return v==rh.v;
  }
template<typename T>
bool Basic3DVector< T >::operator== ( const Basic3DVector< T > &  rh) const [inline]

Definition at line 129 of file oldBasic3DVector.h.

                                                 {
    return x()==rh.x() && y()==rh.y() && z()==rh.z();
  }
template<typename T>
T Basic3DVector< T >::operator[] ( int  i) const [inline]

Definition at line 108 of file oldBasic3DVector.h.

{ return *((&theX)+i)  ;}
template<typename T>
T Basic3DVector< T >::operator[] ( int  i) const [inline]

Definition at line 90 of file sseBasic3DVector.h.

{ return v[i];}
template<typename T>
T& Basic3DVector< T >::operator[] ( int  i) [inline]

Definition at line 91 of file sseBasic3DVector.h.

{ return v[i];}
template<typename T>
T& Basic3DVector< T >::operator[] ( int  i) [inline]

Definition at line 109 of file oldBasic3DVector.h.

{ return *((&theX)+i);}
template<typename T>
T Basic3DVector< T >::perp ( ) const [inline]
template<typename T>
T Basic3DVector< T >::perp ( ) const [inline]

Magnitude of transverse component.

Definition at line 121 of file sseBasic3DVector.h.

{ return std::sqrt( perp2());}
template<typename T>
T Basic3DVector< T >::perp2 ( ) const [inline]

Squared magnitude of transverse component.

Definition at line 140 of file oldBasic3DVector.h.

Referenced by Basic3DVector< long double >::perp(), Basic3DVector< align::Scalar >::perp(), and PV3DBase< long double, PointTag, GlobalTag >::perp2().

{ return x()*x() + y()*y();}
template<typename T>
T Basic3DVector< T >::perp2 ( ) const [inline]

Squared magnitude of transverse component.

Definition at line 118 of file sseBasic3DVector.h.

{ return ::dotxy(v,v);}
template<typename T>
Geom::Phi<T> Basic3DVector< T >::phi ( ) const [inline]
template<typename T>
Geom::Phi<T> Basic3DVector< T >::phi ( ) const [inline]

Definition at line 131 of file sseBasic3DVector.h.

{return Geom::Phi<T>(barePhi());}
template<typename T>
Geom::Theta<T> Basic3DVector< T >::theta ( ) const [inline]
template<typename T>
Geom::Theta<T> Basic3DVector< T >::theta ( ) const [inline]

Definition at line 138 of file sseBasic3DVector.h.

{return Geom::Theta<T>(std::atan2(perp(),z()));}
template<typename T>
T Basic3DVector< T >::transverse ( ) const [inline]

Another name for perp()

Definition at line 146 of file oldBasic3DVector.h.

Referenced by PV3DBase< long double, PointTag, GlobalTag >::transverse().

{ return perp();}
template<typename T>
T Basic3DVector< T >::transverse ( ) const [inline]

Another name for perp()

Definition at line 124 of file sseBasic3DVector.h.

{ return perp();}
template<typename T>
Basic3DVector Basic3DVector< T >::unit ( ) const [inline]

Unit vector parallel to this. If mag() is zero, a zero vector is returned.

Definition at line 172 of file oldBasic3DVector.h.

Referenced by PathToPlane2Order::operator()(), and TkRotation< align::Scalar >::TkRotation().

                             {
    T my_mag = mag2();
    if (my_mag==0) return *this;
    my_mag = T(1)/std::sqrt(my_mag);
    return *this * my_mag;
  }
template<typename T>
Basic3DVector Basic3DVector< T >::unit ( ) const [inline]

Unit vector parallel to this. If mag() is zero, a zero vector is returned.

Definition at line 150 of file sseBasic3DVector.h.

                             {
    T my_mag = mag2();
    return (0!=my_mag) ? (*this)*(T(1)/std::sqrt(my_mag)) : *this;
  }
template<typename T>
T Basic3DVector< T >::w ( ) const [inline]
template<typename T>
T Basic3DVector< T >::w ( ) const [inline]

Definition at line 102 of file sseBasic3DVector.h.

{ return v.o.theW;}
template<typename T>
T Basic3DVector< T >::x ( ) const [inline]

Cartesian x coordinate.

Definition at line 94 of file sseBasic3DVector.h.

{ return v.o.theX;}
template<typename T>
T Basic3DVector< T >::x ( ) const [inline]

Cartesian x coordinate.

Definition at line 114 of file oldBasic3DVector.h.

Referenced by LinearEquation3< T >::Array3< U >::Array3(), Basic3DVector< long double >::barePhi(), Basic3DVector< align::Scalar >::barePhi(), Basic3DVector(), Basic3DVector< long double >::cross(), Basic3DVector< align::Scalar >::cross(), Basic3DVector< long double >::dot(), Basic3DVector< align::Scalar >::dot(), Basic3DVector< long double >::eta(), Basic3DVector< align::Scalar >::eta(), Basic3DVector< long double >::mag2(), Basic3DVector< align::Scalar >::mag2(), ConformalMappingFit::MappedPoint< T >::MappedPoint(), ThirdHitPredictionFromInvLine::MappedPoint< T >::MappedPoint(), reco::PFDisplacedVertexSeed::mergeWith(), TkRotation< align::Scalar >::multiplyInverse(), PathToPlane2Order::operator()(), operator*(), operator+(), Basic3DVector< long double >::operator+=(), Basic3DVector< align::Scalar >::operator+=(), Basic3DVector< align::Scalar >::operator-(), Basic3DVector< long double >::operator-(), operator-(), Basic3DVector< align::Scalar >::operator-=(), Basic3DVector< long double >::operator-=(), LinearEquation3< T >::Array3< U >::operator=(), Basic3DVector< align::Scalar >::operator==(), Basic3DVector< long double >::operator==(), TrackAssociatorByChi2::parametersAtClosestApproach(), Basic3DVector< align::Scalar >::perp2(), Basic3DVector< long double >::perp2(), TrackKinematicStatePropagator::propagateToTheTransversePCACharged(), CartesianStateAdaptor::rkstate(), TkRotation< align::Scalar >::rotate(), TkRotation< align::Scalar >::rotateAxes(), TkRotation< align::Scalar >::rotateBack(), VertexDistanceXY::signedDistance(), VertexDistance3D::signedDistance(), ThirdHitPredictionFromInvLine::MappedPoint< T >::unmap(), ConformalMappingFit::MappedPoint< T >::unmap(), reco::PFDisplacedVertexSeed::updateSeedPoint(), and PV3DBase< long double, PointTag, GlobalTag >::x().

{ return theX;}
template<typename T>
Basic2DVector<T> Basic3DVector< T >::xy ( ) const [inline]

Definition at line 104 of file sseBasic3DVector.h.

{ return v.xy();}
template<typename T>
Basic2DVector<T> Basic3DVector< T >::xy ( ) const [inline]

Definition at line 125 of file oldBasic3DVector.h.

template<typename T>
T Basic3DVector< T >::y ( ) const [inline]

Cartesian y coordinate.

Definition at line 117 of file oldBasic3DVector.h.

Referenced by AlignmentParameterStore::acquireRelativeParameters(), LinearEquation3< T >::Array3< U >::Array3(), Basic3DVector< align::Scalar >::barePhi(), Basic3DVector< long double >::barePhi(), Basic3DVector(), Basic3DVector< long double >::cross(), Basic3DVector< align::Scalar >::cross(), Basic3DVector< long double >::dot(), Basic3DVector< align::Scalar >::dot(), Basic3DVector< long double >::eta(), Basic3DVector< align::Scalar >::eta(), Basic3DVector< long double >::mag2(), Basic3DVector< align::Scalar >::mag2(), ConformalMappingFit::MappedPoint< T >::MappedPoint(), ThirdHitPredictionFromInvLine::MappedPoint< T >::MappedPoint(), reco::PFDisplacedVertexSeed::mergeWith(), TkRotation< align::Scalar >::multiplyInverse(), PathToPlane2Order::operator()(), operator*(), operator+(), Basic3DVector< long double >::operator+=(), Basic3DVector< align::Scalar >::operator+=(), Basic3DVector< align::Scalar >::operator-(), Basic3DVector< long double >::operator-(), operator-(), Basic3DVector< align::Scalar >::operator-=(), Basic3DVector< long double >::operator-=(), LinearEquation3< T >::Array3< U >::operator=(), Basic3DVector< align::Scalar >::operator==(), Basic3DVector< long double >::operator==(), TrackAssociatorByChi2::parametersAtClosestApproach(), Basic3DVector< align::Scalar >::perp2(), Basic3DVector< long double >::perp2(), TrackKinematicStatePropagator::propagateToTheTransversePCACharged(), CartesianStateAdaptor::rkstate(), TkRotation< align::Scalar >::rotate(), TkRotation< align::Scalar >::rotateAxes(), TkRotation< align::Scalar >::rotateBack(), VertexDistanceXY::signedDistance(), VertexDistance3D::signedDistance(), ThirdHitPredictionFromInvLine::MappedPoint< T >::unmap(), ConformalMappingFit::MappedPoint< T >::unmap(), reco::PFDisplacedVertexSeed::updateSeedPoint(), and PV3DBase< long double, PointTag, GlobalTag >::y().

{ return theY;}
template<typename T>
T Basic3DVector< T >::y ( ) const [inline]

Cartesian y coordinate.

Definition at line 97 of file sseBasic3DVector.h.

{ return v.o.theY;}
template<typename T>
T Basic3DVector< T >::z ( ) const [inline]

Cartesian z coordinate.

Definition at line 100 of file sseBasic3DVector.h.

{ return v.o.theZ;}
template<typename T>
T Basic3DVector< T >::z ( ) const [inline]

Cartesian z coordinate.

Definition at line 120 of file oldBasic3DVector.h.

Referenced by LinearEquation3< T >::Array3< U >::Array3(), Basic3DVector< long double >::bareTheta(), Basic3DVector< align::Scalar >::bareTheta(), Basic3DVector(), Basic3DVector< long double >::cross(), Basic3DVector< align::Scalar >::cross(), Basic3DVector< long double >::dot(), Basic3DVector< align::Scalar >::dot(), Basic3DVector< long double >::eta(), Basic3DVector< align::Scalar >::eta(), Basic3DVector< long double >::mag2(), Basic3DVector< align::Scalar >::mag2(), reco::PFDisplacedVertexSeed::mergeWith(), TkRotation< align::Scalar >::multiplyInverse(), PathToPlane2Order::operator()(), operator*(), operator+(), Basic3DVector< long double >::operator+=(), Basic3DVector< align::Scalar >::operator+=(), Basic3DVector< align::Scalar >::operator-(), Basic3DVector< long double >::operator-(), operator-(), Basic3DVector< align::Scalar >::operator-=(), Basic3DVector< long double >::operator-=(), LinearEquation3< T >::Array3< U >::operator=(), Basic3DVector< align::Scalar >::operator==(), Basic3DVector< long double >::operator==(), TrackAssociatorByChi2::parametersAtClosestApproach(), TrackKinematicStatePropagator::propagateToTheTransversePCACharged(), CartesianStateAdaptor::rkstate(), TkRotation< align::Scalar >::rotate(), TkRotation< align::Scalar >::rotateAxes(), TkRotation< align::Scalar >::rotateBack(), VertexDistance3D::signedDistance(), Basic3DVector< long double >::theta(), Basic3DVector< align::Scalar >::theta(), reco::PFDisplacedVertexSeed::updateSeedPoint(), and PV3DBase< long double, PointTag, GlobalTag >::z().

{ return theZ;}

Member Data Documentation

template<typename T>
T Basic3DVector< T >::theW [private]
template<typename T>
T Basic3DVector< T >::theX [private]
template<typename T>
T Basic3DVector< T >::theY [private]
template<typename T>
T Basic3DVector< T >::theZ [private]
template<typename T>
mathSSE::Vec4<T> Basic3DVector< T >::v

Definition at line 222 of file sseBasic3DVector.h.

template<typename T>
Vec4<T> Basic3DVector< T >::v