1 #ifndef Fireworks_Core_FWEveLegoView_h
2 #define Fireworks_Core_FWEveLegoView_h
24 class TEveStraightLineSet;
FWEveLegoView(TEveWindowSlot *, FWViewType::EType)
const FWEveLegoView & operator=(const FWEveLegoView &)
virtual void setBackgroundColor(Color_t)
virtual void setContext(const fireworks::Context &)
TEveStraightLineSet * m_boundaries