1 #ifndef Fireworks_Core_FWLegoViewBase_h
2 #define Fireworks_Core_FWLegoViewBase_h
35 class TEveElementList;
37 class TEveCaloLegoOverlay;
38 class TEveCaloDataHist;
virtual void addTo(FWConfiguration &) const
FWEnumParameter m_projectionMode
virtual void populateController(ViewerParameterGUI &) const
FWDoubleParameter m_pixelsPerBin
FWLegoViewBase(TEveWindowSlot *, FWViewType::EType)
virtual TEveCaloViz * getEveCalo() const
virtual void setContext(const fireworks::Context &)
virtual ~FWLegoViewBase()
virtual void setFrom(const FWConfiguration &)
FWBoolParameter m_showOverlay
FWLongParameter m_drawValuesIn2D
TEveCaloLegoOverlay * m_overlay
FWBoolParameter m_autoRebin
const FWLegoViewBase & operator=(const FWLegoViewBase &)
FWEnumParameter m_cell2DMode