virtual ReferenceCountingPointer< KinematicParticle > previousParticle() const
virtual KinematicState initialState() const
RefCountedKinematicParticle refittedParticle(const KinematicState &state, float chi2, float ndf, KinematicConstraint *cons=nullptr) const override
KinematicStatePropagator * propagator
ReferenceCountingPointer< KinematicParticle > pState
RefCountedLinearizedTrackState particleLinearizedTrackState(const GlobalPoint &point) const override
bool operator!=(const KinematicParticle &other) const override
RefCountedLinearizedTrackState linearizedTrackState(const GlobalPoint &linP, RefCountedKinematicParticle &prt) const
KinematicState stateAtPoint(const GlobalPoint &point) const override
virtual KinematicConstraint * lastConstraint() const
const MagneticField * theField
KinematicConstraint * lConstraint
virtual float chiSquared() const
~VirtualKinematicParticle() override
ParticleKinematicLinearizedTrackStateFactory linFactory
bool operator==(const KinematicParticle &other) const override
VirtualKinematicParticle(const KinematicState &kineState, float &chiSquared, float °reesOfFr, KinematicConstraint *lastConstraint, ReferenceCountingPointer< KinematicParticle > previousParticle, KinematicStatePropagator *pr)