#include <FWGeoTopNodeScene.h>
Definition at line 9 of file FWGeoTopNodeScene.h.
◆ FWGeoTopNodeGLScene() [1/2]
◆ FWGeoTopNodeGLScene() [2/2]
FWGeoTopNodeGLScene::FWGeoTopNodeGLScene |
( |
TVirtualPad * |
pad | ) |
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◆ ~FWGeoTopNodeGLScene()
FWGeoTopNodeGLScene::~FWGeoTopNodeGLScene |
( |
| ) |
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inlineoverride |
◆ AddObject()
Int_t FWGeoTopNodeGLScene::AddObject |
( |
const TBuffer3D & |
buffer, |
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Bool_t * |
addChildren = nullptr |
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) |
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override |
◆ DestroyPhysical()
Bool_t FWGeoTopNodeGLScene::DestroyPhysical |
( |
Int_t |
x | ) |
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virtual |
◆ DestroyPhysicals()
Int_t FWGeoTopNodeGLScene::DestroyPhysicals |
( |
| ) |
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override |
◆ GeoPopupMenu()
void FWGeoTopNodeGLScene::GeoPopupMenu |
( |
Int_t |
gx, |
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Int_t |
gy, |
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TGLViewer * |
v |
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) |
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◆ OpenCompositeWithPhyID()
Bool_t FWGeoTopNodeGLScene::OpenCompositeWithPhyID |
( |
UInt_t |
phyID, |
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const TBuffer3D & |
buffer |
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) |
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◆ operator=()
◆ ResolveSelectRecord()
Bool_t FWGeoTopNodeGLScene::ResolveSelectRecord |
( |
TGLSelectRecord & |
rec, |
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Int_t |
curIdx |
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) |
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override |
Definition at line 60 of file FWGeoTopNodeScene.cc.
67 if (curIdx >= rec.GetN())
70 TGLPhysicalShape* pshp = FindPhysical(rec.GetItem(curIdx));
78 rec.SetTransparent(pshp->IsTransparent());
79 rec.SetPhysShape(pshp);
81 #if ROOT_VERSION_CODE >= ROOT_VERSION(5, 32, 0)
85 rec.SetSpecific(
nullptr);
References m_eveTopNode.
◆ SetPad()
void FWGeoTopNodeGLScene::SetPad |
( |
TVirtualPad * |
p | ) |
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inline |
◆ m_eveTopNode