1 #ifndef Fireworks_Core_FWGeoTopNodeScene_h
2 #define Fireworks_Core_FWGeoTopNodeScene_h
4 #include "TGLScenePad.h"
25 using TGLScenePad::ResolveSelectRecord;
34 using TGLScenePad::DestroyPhysicals;
36 using TGLScenePad::DestroyPhysical;
39 using TGLScenePad::AddObject;
40 Int_t
AddObject(
const TBuffer3D&
buffer, Bool_t* addChildren =
nullptr)
override;
46 #if ROOT_VERSION_CODE < ROOT_VERSION(5, 32, 0)
48 #include "TEveScene.h"
49 class FWGeoTopNodeEveScene :
public TEveScene {
53 ~FWGeoTopNodeEveScene() {}