1 #ifndef FastSimulation_MaterialEffects_CMSDummyDeexcitation_H 2 #define FastSimulation_MaterialEffects_CMSDummyDeexcitation_H 12 #include "G4VPreCompoundModel.hh" 13 #include "G4ReactionProductVector.hh" 16 class G4HadFinalState;
17 class G4HadProjectile;
28 G4HadFinalState*
ApplyYourself(
const G4HadProjectile&, G4Nucleus&)
override {
return nullptr; }
30 G4ReactionProductVector*
DeExcite(G4Fragment&)
override {
return new G4ReactionProductVector(); };
~CMSDummyDeexcitation() override
G4HadFinalState * ApplyYourself(const G4HadProjectile &, G4Nucleus &) override
void DeExciteModelDescription(std::ostream &) const override
G4ReactionProductVector * DeExcite(G4Fragment &) override