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interface
StandardFrameRotation.h
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#ifndef SimG4CMS_StandardFrameRotation_H
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#define SimG4CMS_StandardFrameRotation_H
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#include "
SimG4Core/SensitiveDetector/interface/FrameRotation.h
"
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#include "G4StepPoint.hh"
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#include "G4VPhysicalVolume.hh"
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class
StandardFrameRotation
:
public
FrameRotation
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{
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public
:
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~StandardFrameRotation
()
override
=
default
;
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Local3DPoint
transformPoint
(
Local3DPoint
&,G4VPhysicalVolume *)
const override
;
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};
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#endif
StandardFrameRotation::~StandardFrameRotation
~StandardFrameRotation() override=default
Point3DBase< float, LocalTag >
StandardFrameRotation
Definition:
StandardFrameRotation.h:13
FrameRotation.h
StandardFrameRotation::transformPoint
Local3DPoint transformPoint(Local3DPoint &, G4VPhysicalVolume *) const override
Definition:
StandardFrameRotation.cc:4
FrameRotation
Definition:
FrameRotation.h:9
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