1 #ifndef Alignment_CommonAlignment_AlignableBeamSpot_h 2 #define Alignment_CommonAlignment_AlignableBeamSpot_h 67 virtual void dump()
const;
104 #endif // ALIGNABLE_BEAMSPOT_H void initialize(double x, double y, double z, double dxdz, double dydz)
initialize the alignable with the passed beam spot parameters
virtual Alignables components() const
Return vector of direct components.
virtual Alignments * alignments() const
Return vector of alignment data.
virtual ~AlignableBeamSpot()
Destructor.
virtual void addSurfaceDeformation(const SurfaceDeformation *, bool)
do no use, for compatibility only
virtual void addAlignmentPositionError(const AlignmentPositionError &ape, bool propagateDown)
const GlobalVector & displacement() const
Return change of the global position since the creation of the object.
virtual void addComponent(Alignable *component)
virtual StructureType alignableObjectId() const
Return the alignable type identifier.
virtual void addAlignmentPositionErrorFromLocalRotation(const RotationType &rotation, bool propagateDown)
virtual int surfaceDeformationIdPairs(std::vector< std::pair< int, SurfaceDeformation * > > &) const
Return surface deformations.
const RotationType & rotation() const
Return change of orientation since the creation of the object.
virtual void addAlignmentPositionErrorFromRotation(const RotationType &rot, bool propagateDown)
static const DetId detId()
const AlignmentPositionError * alignmentPositionError() const
alignment position error - for checking only, otherwise use alignmentErrors() above! ...
AlignmentPositionError * theAlignmentPositionError
static const int kDetOffset
virtual AlignmentErrorsExtended * alignmentErrors() const
Return vector of alignment errors.
void reset()
reset beam spot to the uninitialized state
virtual void rotateInGlobalFrame(const RotationType &rotation)
Rotation interpreted in global reference frame.
virtual void setSurfaceDeformation(const SurfaceDeformation *, bool)
do no use, for compatibility only
virtual void recursiveComponents(Alignables &result) const
Provide all components, subcomponents etc. (cf. description in base class)
virtual void move(const GlobalVector &displacement)
Move with respect to the global reference frame.
virtual void dump() const
Recursive printout of alignable structure.
align::Alignables Alignables
virtual void setAlignmentPositionError(const AlignmentPositionError &ape, bool propagateDown)
Set the AlignmentPositionError and, if (propagateDown), to all components.