1 #ifndef SimMuon_Neutron_SubsystemNeutronReader_h 2 #define SimMuon_Neutron_SubsystemNeutronReader_h 17 class HepRandomEngine;
32 CLHEP::HepRandomEngine*);
34 void clear() {theChambersDone.clear();}
39 virtual int detId(
int chamberIndex,
int localDetId ) = 0;
std::vector< double > theEventOccupancy
std::vector< int > theChambersDone
just makes sure chambers aren't done twice
NeutronReader * theHitReader
float theEventsInWindow
how many collsions happened between theStartTime and theEndTime
std::vector< PSimHit > PSimHitContainer
float theLuminosity
in units of 10**34, set by Muon:NeutronLuminosity