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AlignableCSCRing.h
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1 #ifndef Alignment_MuonAlignment_AlignableCSCRing_H
2 #define Alignment_MuonAlignment_AlignableCSCRing_H
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20 #include <vector>
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22 class GeomDet;
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31 {
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33  public:
34 
35  AlignableCSCRing( const std::vector<AlignableCSCChamber*>& cscChambers );
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37  ~AlignableCSCRing() override;
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39  std::vector<Alignable*> components() const override
40  {
41 
42  std::vector<Alignable*> result;
43  result.insert( result.end(), theCSCChambers.begin(), theCSCChambers.end() );
44  return result;
45 
46  }
47 
48  // gets the global position as the average over all positions of the layers
50  // get the global orientation
51  RotationType computeOrientation() ; //see explanation for "theOrientation"
52  // get the Surface
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56 
57  //virtual void twist(float);
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60  friend std::ostream& operator << ( std::ostream&, const AlignableCSCRing& );
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63  void dump( void ) const override;
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65 
66 
67 private:
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69  std::vector<AlignableCSCChamber*> theCSCChambers;
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71 
72 };
73 
74 #endif
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friend std::ostream & operator<<(std::ostream &, const AlignableCSCRing &)
Printout muon CSC Ring information (not recursive)
AlignableCSCRing(const std::vector< AlignableCSCChamber * > &cscChambers)
The constructor simply copies the vector of CSC Chambers and computes the surface from them...
PositionType computePosition()
Compute average z position from all components (x and y forced to 0)
std::vector< AlignableCSCChamber * > theCSCChambers
std::vector< Alignable * > components() const override
Return vector of direct components.
~AlignableCSCRing() override
Clean delete of the vector and its elements.
RotationType computeOrientation()
Just initialize to default given by default constructor of a RotationType.
AlignableSurface computeSurface()
AlignableCSCChamber & chamber(int i)
Return Alignable CSC Chamber at given index.
void dump(void) const override
Recursive printout of the muon CSC Ring structure.
A muon CSC Chamber( an AlignableDet )