1 #ifndef ThirdHitPredictionFromInvLine_H 2 #define ThirdHitPredictionFromInvLine_H 30 void remove(
const GlobalPoint&
p,
double erroriRPhi =1.);
50 T radius2 = point.
mag2();
52 theU = rotated.
x() / radius2;
53 theV = rotated.
y() / radius2;
const TkRotation< T > * pRot
void add(const GlobalPoint &p, double erroriRPhi=1.)
double errorCurvature() const
T y() const
Cartesian y coordinate.
T x() const
Cartesian x coordinate.
PixelRecoRange< float > Range
MappedPoint(const Basic2DVector< T > &point, const TkRotation< T > *aRot)
MappedPoint(const T &aU, const T &aV, const TkRotation< T > *aRot)
MappedPoint< double > PointUV
T mag2() const
The vector magnitude squared. Equivalent to vec.dot(vec)
std::vector< std::vector< double > > tmp
Basic2DVector< T > unmap() const
ThirdHitPredictionFromInvLine(const GlobalPoint &P1, const GlobalPoint &P2, double errorRPhiP1=1., double errorRPhiP2=1.)
TkRotation< double > Rotation
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
GlobalPoint crossing(double radius) const