3 #include "G4StepPoint.hh" 4 #include "G4TouchableHistory.hh" 10 const G4StepPoint * preStepPoint =
s->GetPreStepPoint();
11 const G4TouchableHistory * theTouchable = (
const G4TouchableHistory *)preStepPoint->GetTouchable();
12 const G4ThreeVector trans=theTouchable->GetTranslation();
virtual Local3DPoint transformPoint(const Local3DPoint &, const G4Step *) const
Point3DBase< float, LocalTag > Local3DPoint
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point