1 #ifndef EcalAlgo_DDEcalEndcapTrap_h 2 #define EcalAlgo_DDEcalEndcapTrap_h 15 #include "CLHEP/Units/GlobalPhysicalConstants.h" 16 #include "CLHEP/Units/GlobalSystemOfUnits.h" 17 #include <CLHEP/Geometry/Point3D.h> 18 #include <CLHEP/Geometry/Plane3D.h> 19 #include <CLHEP/Geometry/Vector3D.h> 20 #include <CLHEP/Geometry/Transform3D.h> 21 #include <CLHEP/Vector/EulerAngles.h> 31 const double length ) ;
43 void rotateY(
const double angle ) ;
void rotate(const DDRotationMatrix &rot)
void rotateY(const double angle)
DDRotationMatrix m_rotation
DDTranslation cornerPos(const int icorner)
void moveto(const DDTranslation &frontCentre, const DDTranslation &rearCentre)
DDTranslation rcentrePos()
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double > > DDTranslation
DDTranslation fcentrePos()
DDTranslation m_translation
DDTranslation centrePos()
DDRotationMatrix rotation()
ROOT::Math::Rotation3D DDRotationMatrix
A DDRotationMatrix is currently implemented with a ROOT Rotation3D.
T angle(T x1, T y1, T z1, T x2, T y2, T z2)
void rotateX(const double angle)