1 #ifndef Fireworks_Core_FWGLEventHandler_h 2 #define Fireworks_Core_FWGLEventHandler_h 4 #include "TEveLegoEventHandler.h" 5 #include <sigc++/signal.h> 8 class TGLPhysicalShape;
virtual Bool_t HandleCrossing(Event_t *event)
virtual Bool_t HandleKey(Event_t *event)
const FWGLEventHandler & operator=(const FWGLEventHandler &)
virtual ~FWGLEventHandler()
FWGLEventHandler(TGWindow *w, TObject *obj, TEveCaloLego *l=0)
virtual Bool_t HandleButton(Event_t *event)
sigc::signal< void, Int_t, Int_t > openSelectedModelContextMenu_
void setViewer(FWEveView *ev)
virtual void PopupContextMenu(TGLPhysicalShape *pshp, Event_t *event, Int_t gx, Int_t gy)
virtual Bool_t HandleFocusChange(Event_t *event)