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FakeFrameRotation.h
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1 #ifndef SimG4CMS_FakeFrameRotation_H
2 #define SimG4CMS_FakeFrameRotation_H
3 
5 
6 #include "G4StepPoint.hh"
7 #include "G4VPhysicalVolume.hh"
8 
14 {
15 public:
16  virtual ~FakeFrameRotation() = default;
17  virtual Local3DPoint transformPoint(Local3DPoint &,G4VPhysicalVolume *) const;
18 };
19 
20 #endif
virtual Local3DPoint transformPoint(Local3DPoint &, G4VPhysicalVolume *) const
virtual ~FakeFrameRotation()=default