6 #include "G4StepPoint.hh" 7 #include "G4TouchableHistory.hh" 12 int theLevelPart=muonConstants.
getValue(
"level");
virtual Local3DPoint transformPoint(const Local3DPoint &, const G4Step *) const
MuonG4Numbering * g4numbering
int getValue(const std::string &name) const
MuonBaseNumber PhysicalVolumeToBaseNumber(const G4Step *aStep)
Point3DBase< float, LocalTag > Local3DPoint
int getSuperNo(int level) const
virtual ~MuonRPCFrameRotation()
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
MuonRPCFrameRotation(const MuonDDDConstants &constants)