1 #ifndef SimG4Core_DDG4SolidConverter_h 2 #define SimG4Core_DDG4SolidConverter_h 6 #include "G4RotationMatrix.hh" 19 typedef G4VSolid * (*FNPTR) (
const DDSolid &);
49 static const std::vector<double>*
par_;
52 static G4RotationMatrix*
rot;
static G4VSolid * polyhedra_rrz(const DDSolid &)
static G4RotationMatrix * rot
friend class testTruncTubs
static G4VSolid * orb(const DDSolid &)
static G4VSolid * ellipsoid(const DDSolid &)
friend class testPseudoTrap
static G4VSolid * trap(const DDSolid &)
static G4VSolid * cons(const DDSolid &)
static G4VSolid * tubs(const DDSolid &)
static G4VSolid * sphere(const DDSolid &)
A DDSolid represents the shape of a part.
static G4VSolid * cuttubs(const DDSolid &)
static G4VSolid * pseudotrap(const DDSolid &s)
static G4VSolid * reflected(const DDSolid &)
static G4VSolid * para(const DDSolid &)
static const std::vector< double > * par_
static G4VSolid * box(const DDSolid &)
static G4VSolid * ellipticaltube(const DDSolid &)
static G4VSolid * polycone_rz(const DDSolid &)
static G4VSolid * multiunion(const DDSolid &)
static G4VSolid * intersection(const DDSolid &)
G4VSolid * convert(const DDSolid &)
static G4VSolid * unionsolid(const DDSolid &)
static G4VSolid * extrudedpolygon(const DDSolid &)
static G4VSolid * trunctubs(const DDSolid &)
static G4VSolid * torus(const DDSolid &)
static G4VSolid * polyhedra_rz(const DDSolid &)
static G4VSolid * polycone_rrz(const DDSolid &)
std::map< DDSolidShape, FNPTR > convDispatch_
static G4VSolid * shapeless(const DDSolid &)
static G4VSolid * subtraction(const DDSolid &)