1 #ifndef GsfPropagatorWithMaterial_h_ 2 #define GsfPropagatorWithMaterial_h_ 46 virtual std::pair<TrajectoryStateOnSurface,double>
48 const Plane&)
const override;
52 virtual std::pair<TrajectoryStateOnSurface,double>
61 const Plane&)
const override;
108 std::pair<TrajectoryStateOnSurface,double>
124 typedef std::pair<TrajectoryStateOnSurface,double>
TsosWP;
125 typedef std::vector<TrajectoryStateOnSurface>
MultiTSOS;
TrajectoryStateOnSurface convoluteStateWithMaterial(const TrajectoryStateOnSurface, const PropagationDirection) const
Convolution of state with material effects.
std::pair< TrajectoryStateOnSurface, double > TsosWP
virtual bool setMaxDirectionChange(float phiMax) override
virtual GsfPropagatorWithMaterial * clone() const override
std::vector< TrajectoryStateOnSurface > MultiTSOS
GsfPropagatorWithMaterial(const Propagator &Propagator, const GsfMaterialEffectsUpdator &MEUpdator)
~GsfPropagatorWithMaterial()
const MagneticField * magneticField() const override
std::pair< TrajectoryStateOnSurface, double > convoluteWithMaterial(const std::pair< TrajectoryStateOnSurface, double > &) const
Convolution of state+path with material effects.
virtual const MagneticField * magneticField() const override
virtual bool setMaxDirectionChange(float phiMax) override
MaterialLocation theMaterialLocation
virtual std::pair< TrajectoryStateOnSurface, double > propagateWithPath(const FreeTrajectoryState &, const Surface &) const final
bool materialAtSource() const
Inclusion of material at the source?
DeepCopyPointerByClone< GsfPropagatorAdapter > theGeometricalPropagator
virtual void setPropagationDirection(PropagationDirection dir) override
DeepCopyPointerByClone< FullConvolutionWithMaterial > theConvolutor
TrajectoryStateOnSurface propagate(STA const &state, SUR const &surface) const
virtual std::pair< TrajectoryStateOnSurface, double > propagateWithPath(const TrajectoryStateOnSurface &, const Plane &) const override
const Propagator & geometricalPropagator() const
Access to the geometrical propagator.
void setMaterialLocation(const MaterialLocation location)
const FullConvolutionWithMaterial & convolutionWithMaterial() const
Access to the convolutor and thus to the material effects.