1 #ifndef KinematicTree_H 2 #define KinematicTree_H 114 std::pair<bool,RefCountedKinematicParticle>
motherParticle()
const;
void replaceCurrentParticle(RefCountedKinematicParticle newPart) const
RefCountedKinematicVertex currentDecayVertex() const
bool movePointerToTheFirstChild() const
bool movePointerToTheNextChild() const
bool leftBranchVertexSearch(RefCountedKinematicVertex vtx) const
std::pair< bool, RefCountedKinematicParticle > motherParticle() const
bool leftFinalParticle() const
void leftBranchAdd(KinematicTree *otherTree, RefCountedKinematicVertex vtx)
RefCountedKinematicParticle topParticle() const
math::GraphWalker< RefCountedKinematicVertex, RefCountedKinematicParticle > * treeWalker
RefCountedKinematicVertex currentProductionVertex() const
bool leftBranchSearch(RefCountedKinematicParticle part) const
math::Graph< RefCountedKinematicVertex, RefCountedKinematicParticle > treeGraph
bool findParticle(const RefCountedKinematicParticle part) const
bool movePointerToTheMother() const
bool findDecayVertex(const RefCountedKinematicVertex vert) const
std::vector< RefCountedKinematicParticle > finalStateParticles() const
void replaceCurrentVertex(RefCountedKinematicVertex newVert) const
void movePointerToTheTop() const
bool isConsistent() const
std::vector< RefCountedKinematicParticle > daughterParticles() const
RefCountedKinematicParticle currentParticle() const
void addParticle(RefCountedKinematicVertex prodVtx, RefCountedKinematicVertex decVtx, RefCountedKinematicParticle part)
void addTree(RefCountedKinematicVertex vtx, KinematicTree *tr)