18 unsigned short bitmask=0;
22 bitmask = bitmask | 1 ;
23 bitmask = bitmask | (absx << 1);
25 bitmask = bitmask | (1<<4) ;
26 bitmask = bitmask | (absy << 5);
28 bitmask = bitmask | (1<<8) ;
29 bitmask = bitmask | (absz << 9);
50 unsigned short absx =
abs(x);
51 unsigned short absy =
abs(y);
52 unsigned short absz =
abs(z);
54 unsigned short bitmask=0;
57 bitmask = bitmask | 1 ;
58 bitmask = bitmask | (absx << 1);
60 bitmask = bitmask | (1<<4) ;
61 bitmask = bitmask | (absy << 5);
63 bitmask = bitmask | (1<<8) ;
64 bitmask = bitmask | (absz << 9);
79 out<<
"hit id:"<<hit.
detId()
85 out <<
" rep:"<<
pos.rho()<<
","<<
pos.eta()<<
","<<
pos.phi()<<
"|";
std::vector< unsigned int > neighbours_
indices to existing neighbours (1 common side)
unsigned int neighbours4_
float time() const
timing for cleaned hits
unsigned detId() const
rechit detId
void addNeighbour(short x, short y, short z, unsigned int)
std::vector< unsigned short > neighbourInfos_
unsigned int getNeighbour(short x, short y, short z) const
unsigned int neighbours8_
PFLayer::Layer layer() const
rechit layer
std::ostream & operator<<(std::ostream &, BeamSpot beam)
Particle flow rechit (rechit + geometry and topology information). See clustering algorithm in PFClus...
Abs< T >::type abs(const T &t)
float energy() const
rechit energy
RhoEtaPhi const & positionREP() const