25 builder_(iConfig, consumesCollector())
27 produces<SeedingLayerSetsHits>();
44 prod->swapHits(idx,hits);
OrphanHandle< PROD > put(std::unique_ptr< PROD > product)
Put a new product.
~SeedingLayersEDProducer()
virtual void produce(Event &, EventSetup const &)=0
#define DEFINE_FWK_MODULE(type)
std::vector< HitPointer > Hits
bool check(const edm::EventSetup &es)
const std::vector< std::string > & layerNames() const
void produce(edm::Event &iEvent, const edm::EventSetup &iSetup) override
const std::vector< const DetLayer * > & layerDets() const
unsigned short numberOfLayersInSet() const
void updateEventSetup(const edm::EventSetup &es)
SeedingLayersEDProducer(const edm::ParameterSet &iConfig)
SeedingLayerSetsBuilder builder_
void hits(const edm::Event &ev, const edm::EventSetup &es, std::vector< unsigned int > &indices, ctfseeding::SeedingLayer::Hits &hits) const
const std::vector< LayerSetIndex > & layerSetIndices() const