1 #ifndef Fireworks_Core_FW3DView_h 2 #define Fireworks_Core_FW3DView_h
FW3DView(TEveWindowSlot *, FWViewType::EType)
virtual void setContext(const fireworks::Context &)
const FW3DView & operator=(const FW3DView &)
virtual TEveCaloViz * getEveCalo() const