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LaserBeamsBarrel Class Reference

#include <LaserBeamsBarrel.h>

Inheritance diagram for LaserBeamsBarrel:

Public Member Functions

void GeneratePrimaries (G4Event *myEvent)
 shoot optical photons into the detector at the beginning of an event More...
 
 LaserBeamsBarrel ()
 default constructor More...
 
 LaserBeamsBarrel (G4int nPhotonsInGun, G4int nPhotonsInBeam, G4double PhotonEnergy)
 constructor More...
 
void setOptPhotonPolar (G4double Angle)
 set the polarisation of the photons More...
 
 ~LaserBeamsBarrel ()
 destructor More...
 

Private Attributes

CLHEP::DRand48Engine * theDRand48Engine
 
G4int thenParticle
 
G4int thenParticleInGun
 
G4ParticleGun * theParticleGun
 
G4double thePhotonEnergy
 

Detailed Description

Define the LaserBeams which connect both TECs and TIB and TOB with eachother

Date
2007/06/11 14:44:28
Revision
1.3
Author
Maarten Thomas

Definition at line 21 of file LaserBeamsBarrel.h.

Constructor & Destructor Documentation

LaserBeamsBarrel::LaserBeamsBarrel ( )

default constructor

Definition at line 21 of file LaserBeamsBarrel.cc.

21  :
22  theParticleGun(0),
24 {
25  G4int nPhotonsGun = 1;
26  G4int nPhotonsBeam = 1;
27  G4double Energy = 1.15 * eV;
28  // call constructor with options
29  LaserBeamsBarrel(nPhotonsGun, nPhotonsBeam, Energy);
30 }
LaserBeamsBarrel()
default constructor
G4ParticleGun * theParticleGun
CLHEP::DRand48Engine * theDRand48Engine
LaserBeamsBarrel::LaserBeamsBarrel ( G4int  nPhotonsInGun,
G4int  nPhotonsInBeam,
G4double  PhotonEnergy 
)

constructor

Definition at line 32 of file LaserBeamsBarrel.cc.

References setOptPhotonPolar(), theDRand48Engine, thenParticle, thenParticleInGun, theParticleGun, and thePhotonEnergy.

32  : thenParticleInGun(0),
33  thenParticle(0),
34  thePhotonEnergy(0),
37 {
38  /* *********************************************************************** */
39  /* initialize and configure the particle gun */
40  /* *********************************************************************** */
41 
42  // the Photon energy
43  thePhotonEnergy = PhotonEnergy;
44 
45  // number of particles in the Laser beam
46  thenParticleInGun = nPhotonsInGun;
47 
48  // number of particles in one beam. ATTENTION: each beam contains nParticleInGun with the same
49  // startpoint and direction. nParticle gives the number of particles in the beam with a different
50  // startpoint. They are used to simulate the gaussian beamprofile of the Laser Beams.
51  thenParticle = nPhotonsInBeam;
52 
53  // create the particle gun
54  theParticleGun = new G4ParticleGun(thenParticleInGun);
55 
56  // default kinematics
57  G4ParticleTable * theParticleTable = G4ParticleTable::GetParticleTable();
58  G4ParticleDefinition * theOpticalPhoton = theParticleTable->FindParticle("opticalphoton");
59 
60  theParticleGun->SetParticleDefinition(theOpticalPhoton);
61  theParticleGun->SetParticleTime(0.0 * ns);
62  theParticleGun->SetParticlePosition(G4ThreeVector(-500.0 * cm, 0.0 * cm, 0.0 * cm));
63  theParticleGun->SetParticleMomentumDirection(G4ThreeVector(5.0, 3.0, 0.0));
64  theParticleGun->SetParticleEnergy(10.0 * keV);
65  setOptPhotonPolar(90.0);
66 
67  // initialize the random number engine
68  theDRand48Engine = new CLHEP::DRand48Engine();
69 
70 }
G4double thePhotonEnergy
G4ParticleGun * theParticleGun
void setOptPhotonPolar(G4double Angle)
set the polarisation of the photons
CLHEP::DRand48Engine * theDRand48Engine
LaserBeamsBarrel::~LaserBeamsBarrel ( )

destructor

Definition at line 72 of file LaserBeamsBarrel.cc.

References theDRand48Engine, and theParticleGun.

73 {
74  if ( theParticleGun != 0 ) { delete theParticleGun; }
75  if ( theDRand48Engine != 0 ) { delete theDRand48Engine; }
76 }
G4ParticleGun * theParticleGun
CLHEP::DRand48Engine * theDRand48Engine

Member Function Documentation

void LaserBeamsBarrel::GeneratePrimaries ( G4Event *  myEvent)

shoot optical photons into the detector at the beginning of an event

Definition at line 78 of file LaserBeamsBarrel.cc.

References funct::cos(), M_PI, edm::RandomNumberGenerator::mySeed(), SurveyInfoScenario_cff::seed, setOptPhotonPolar(), funct::sin(), theDRand48Engine, thenParticle, theParticleGun, and thePhotonEnergy.

Referenced by LaserPrimaryGeneratorAction::GeneratePrimaries().

79 {
80  // this function is called at the beginning of an Event in LaserAlignment::upDate(const BeginOfEvent * myEvent)
81 
82  // use the random number generator service of the framework
84  unsigned int seed = rng->mySeed();
85 
86  // set the seed
87  theDRand48Engine->setSeed(seed);
88 
89  // number of LaserBeams
90  const G4int nLaserBeams = 8;
91 
92  // z position of the Laserdiodes (value from design drawings)
93  G4double LaserPositionZ = 1137.0 * mm;
94 
95  // Radius of the Laser ring
96  G4double LaserRingRadius = 564.0 * mm;
97 
98  // phi positions of the Laserdiodes (from CMS Note 2001/053 or from http://abbaneo.home.cern.ch/abbaneo/cms/layout)
99  G4double LaserPhi[nLaserBeams] = { G4double(7.0/112.0) * G4double(2.0 * M_PI),
100  G4double(23.0/112.0) * G4double(2.0 * M_PI),
101  G4double(33.0/112.0) * G4double(2.0 * M_PI),
102  G4double(49.0/112.0) * G4double(2.0 * M_PI),
103  G4double(65.0/112.0) * G4double(2.0 * M_PI),
104  G4double(77.0/112.0) * G4double(2.0 * M_PI),
105  G4double(93.0/112.0) * G4double(2.0 * M_PI),
106  G4double(103.0/112.0) * G4double(2.0 * M_PI) };
107 
108  // width of the LaserBeams
109  G4double LaserBeamSigmaX = 0.5 * mm;
110  G4double LaserBeamSigmaY = 0.5 * mm;
111 
112  // get the definition of the optical photon
113  G4ParticleTable * theParticleTable = G4ParticleTable::GetParticleTable();
114  G4ParticleDefinition * theOpticalPhoton = theParticleTable->FindParticle("opticalphoton");
115 
116  // loop over the LaserBeams
117  for (int theBeam = 0; theBeam < nLaserBeams; theBeam++)
118  {
119  // code for forward and backward beam
120  // calculate x and y position of the current laser diode
121  G4double LaserPositionX = cos(LaserPhi[theBeam]) * LaserRingRadius;
122  G4double LaserPositionY = sin(LaserPhi[theBeam]) * LaserRingRadius;
123 
124  // loop over all the particles in one beam
125  for (int theParticle = 0; theParticle < thenParticle; theParticle++)
126  {
127  // get randomnumbers and calculate the position
128  CLHEP::RandGaussQ aGaussObjX( *theDRand48Engine, LaserPositionX, LaserBeamSigmaX );
129  CLHEP::RandGaussQ aGaussObjY( *theDRand48Engine, LaserPositionY, LaserBeamSigmaY );
130 
131  G4double theXPosition = aGaussObjX.fire();
132  G4double theYPosition = aGaussObjY.fire();
133  G4double theZPosition = LaserPositionZ;
134 
135  // set the properties of the newly created particle
136  theParticleGun->SetParticleDefinition(theOpticalPhoton);
137  theParticleGun->SetParticleTime(0.0 * ns);
138  theParticleGun->SetParticlePosition(G4ThreeVector(theXPosition, theYPosition, theZPosition));
139  theParticleGun->SetParticleEnergy(thePhotonEnergy);
140 
141  // loop over both directions of the beam
142  for (int theDirection = 0; theDirection < 2; theDirection++)
143  {
144  // shoot in both beam directions ...
145  if (theDirection == 0) // shoot in forward direction (+z)
146  {
147  theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.0));
148  // set the polarization
149  setOptPhotonPolar(90.0);
150  // generate the particle
151  theParticleGun->GeneratePrimaryVertex(myEvent);
152  }
153  else if (theDirection == 1) // shoot in backward direction (-z)
154  {
155  theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, -1.0));
156  // set the polarization
157  setOptPhotonPolar(90.0);
158  // generate the particle
159  theParticleGun->GeneratePrimaryVertex(myEvent);
160  }
161  } // end looop over both beam directions
162  } // end looop over particles in beam
163  } // end loop over beams
164 }
Sin< T >::type sin(const T &t)
Definition: Sin.h:22
G4double thePhotonEnergy
G4ParticleGun * theParticleGun
Cos< T >::type cos(const T &t)
Definition: Cos.h:22
virtual std::uint32_t mySeed() const =0
#define M_PI
void setOptPhotonPolar(G4double Angle)
set the polarisation of the photons
CLHEP::DRand48Engine * theDRand48Engine
void LaserBeamsBarrel::setOptPhotonPolar ( G4double  Angle)

set the polarisation of the photons

Definition at line 166 of file LaserBeamsBarrel.cc.

References funct::cos(), funct::sin(), mathSSE::sqrt(), and theParticleGun.

Referenced by GeneratePrimaries(), and LaserBeamsBarrel().

167 {
168  /* *********************************************************************** */
169  /* to get optical processes working properly, you have to make sure *
170  * that the photon polarisation is defined. */
171  /* *********************************************************************** */
172 
173  // first check if we have an optical photon
174  if ( theParticleGun->GetParticleDefinition()->GetParticleName() != "opticalphoton" )
175  {
176  edm::LogWarning("SimLaserAlignment:LaserBeamsBarrel") << "<LaserBeamsBarrel::setOptPhotonPolar()>: WARNING! The ParticleGun is not an optical photon";
177  return;
178  }
179 
180 // G4cout << " AC1CMS: The ParticleGun is an " << theParticleGun->GetParticleDefinition()->GetParticleName();
181  G4ThreeVector normal(1.0, 0.0, 0.0);
182  G4ThreeVector kphoton = theParticleGun->GetParticleMomentumDirection();
183  G4ThreeVector product = normal.cross(kphoton);
184  G4double modul2 = product * product;
185 
186  G4ThreeVector e_perpendicular(0.0, 0.0, 1.0);
187 
188  if ( modul2 > 0.0 ) { e_perpendicular = (1.0 / sqrt(modul2)) * product; }
189 
190  G4ThreeVector e_parallel = e_perpendicular.cross(kphoton);
191 
192  G4ThreeVector polar = cos(Angle) * e_parallel + sin(Angle) * e_perpendicular;
193 
194 // G4cout << ", the polarization = " << polar << G4endl;
195  theParticleGun->SetParticlePolarization(polar);
196 }
Sin< T >::type sin(const T &t)
Definition: Sin.h:22
G4ParticleGun * theParticleGun
T sqrt(T t)
Definition: SSEVec.h:18
Cos< T >::type cos(const T &t)
Definition: Cos.h:22
Definition: Angle.h:17

Member Data Documentation

CLHEP::DRand48Engine* LaserBeamsBarrel::theDRand48Engine
private

Definition at line 46 of file LaserBeamsBarrel.h.

Referenced by GeneratePrimaries(), LaserBeamsBarrel(), and ~LaserBeamsBarrel().

G4int LaserBeamsBarrel::thenParticle
private

Definition at line 39 of file LaserBeamsBarrel.h.

Referenced by GeneratePrimaries(), and LaserBeamsBarrel().

G4int LaserBeamsBarrel::thenParticleInGun
private

Definition at line 38 of file LaserBeamsBarrel.h.

Referenced by LaserBeamsBarrel().

G4ParticleGun* LaserBeamsBarrel::theParticleGun
private
G4double LaserBeamsBarrel::thePhotonEnergy
private

Definition at line 40 of file LaserBeamsBarrel.h.

Referenced by GeneratePrimaries(), and LaserBeamsBarrel().