1 #ifndef Fireworks_Core_FWGeometryTableManagerBase_h 2 #define Fireworks_Core_FWGeometryTableManagerBase_h 21 #include <sigc++/sigc++.h> 70 const char*
name()
const;
77 bool testBit(UChar_t
f)
const {
return (m_flags & f) ==
f; }
78 bool testBitAny(UChar_t
f)
const {
return (m_flags & f) != 0; }
84 if (m_node->GetVolume()) {
85 m_node->GetVolume()->SetLineColor(x.
m_color);
105 virtual UInt_t
width()
const {
return m_width; }
106 virtual UInt_t
height()
const {
return m_height; }
107 void setData(Color_t
c,
bool);
108 virtual void draw(Drawable_t iID,
int iX,
int iY,
unsigned int iWidth,
unsigned int iHeight);
131 virtual std::vector<std::string>
getTitles()
const;
218 int nD = geoNode->GetNdaughters();
220 for (
int i = 0;
i < nD; ++
i )
bool isNodeRendered(int idx, int top_node_idx) const
virtual std::vector< std::string > getTitles() const
returns the title names for each column
bool firstColumnClicked(int row, int xPos)
virtual bool nodeIsParent(const NodeInfo &) const
const char * name() const
std::vector< int > m_row_to_index
virtual bool getVisibility(const NodeInfo &nodeInfo) const
virtual const char * cellName(const NodeInfo &) const
virtual void recalculateVisibility()=0
virtual bool getVisibilityChld(const NodeInfo &nodeInfo) const
void getNodePath(int, std::string &) const
void getNodeMatrix(const NodeInfo &nodeInfo, TGeoHMatrix &mat) const
virtual void applyColorTranspToDaughters(int selectedIdx, bool recurse)
virtual void setVisibilityChld(NodeInfo &, bool)
std::vector< int > rowToIndex()
TGGC * m_highlightContext
void switchBit(UChar_t f)
void setLevelOffset(int x)
bool nodeImported(int idx) const
std::vector< NodeInfo > Entries_v
virtual void implSort(int, bool)
Called by 'sort' method to actually handle the sorting of the rows. Arguments are the same as 'sort'...
const FWGeometryTableManagerBase & operator=(const FWGeometryTableManagerBase &)
FWGeometryTableManagerBase()
virtual const std::string title() const
virtual ~FWGeometryTableManagerBase()
void setBackgroundToWhite(bool)
void applyTransparencyFromEditor()
void loadGeometry(TGeoNode *, TObjArray *)
void setDaughtersSelfVisibility(bool)
int m_editTransparencyIdx
virtual void setVisibility(NodeInfo &, bool)
void copyColorTransparency(const NodeInfo &x)
static void getNNodesTotal(TGeoNode *geoNode, int &off)
virtual int unsortedRowNumber(int unsorted) const
when passed the index to the sorted order of the rows it returns the original row number from the und...
NodeInfo(TGeoNode *n, Int_t p, Color_t col, Char_t l, UChar_t f=kVisNodeSelf|kVisNodeChld)
NodeInfo & refEntry(int i)
void setCellValueEditor(TGTextEntry *editor)
def draw(name, histos, styles, legendLabels=[], xtitle=None, ytitle=None, drawOpt="HIST", legendDx=0, legendDy=0, legendDw=0, legendDh=0, xmin=None, ymin=0, xmax=None, ymax=None, xlog=False, ylog=False, xgrid=True, ygrid=True, ratio=False, ratioYmin=0.5, ratioYmax=1.5, ratioYTitle=plotting._ratioYTitle)
void setBitVal(UChar_t f, bool x)
int getLevelOffset() const
virtual UInt_t height() const
returns the minimum height of the cell to which the renderer is representing
virtual UInt_t width() const
returns the minimum width of the cell to which the renderer is representing
Entries_v::iterator Entries_i
virtual bool cellDataIsSortable() const
FWTextTreeCellRenderer m_renderer
void redrawTable(bool setExpand=false)
bool testBitAny(UChar_t f) const
ColorBoxRenderer m_colorBoxRenderer
bool testBit(UChar_t f) const
virtual int numberOfRows() const
Number of rows in the table.