5 #include "G4StepPoint.hh" 6 #include "G4TouchableHistory.hh" 12 int theLevelPart= muonConstants.
getValue(
"level");
virtual Local3DPoint transformPoint(const Local3DPoint &, const G4Step *) const
MuonG4Numbering * g4numbering
int getValue(const std::string &name) const
virtual ~MuonGEMFrameRotation()
Point3DBase< float, LocalTag > Local3DPoint
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
MuonGEMFrameRotation(const MuonDDDConstants &muonConstants)