#include <vector>
#include <map>
#include <iostream>
#include "DataFormats/Math/interface/Point3D.h"
#include "DataFormats/Math/interface/Vector3D.h"
#include "Math/GenVector/PositionVector3D.h"
#include "DataFormats/ParticleFlowReco/interface/PFLayer.h"
#include "DataFormats/ParticleFlowReco/interface/PFRecHitFwd.h"
#include "DataFormats/CaloRecHit/interface/CaloRecHit.h"
#include "DataFormats/Common/interface/RefToBase.h"
#include "Geometry/CaloGeometry/interface/CaloCellGeometry.h"
Go to the source code of this file.
Classes | |
struct | reco::PFRecHit::Neighbours |
class | reco::PFRecHit |
Particle flow rechit (rechit + geometry and topology information). See clustering algorithm in PFClusterAlgo. More... | |
Namespaces | |
reco | |
fixed size matrix | |
Functions | |
std::ostream & | operator<< (std::ostream &out, const reco::PFRecHit &hit) |
std::ostream& operator<< | ( | std::ostream & | out, |
const reco::PFRecHit & | hit | ||
) |
Definition at line 75 of file PFRecHit.cc.
References reco::PFRecHit::detId(), reco::PFRecHit::energy(), reco::PFRecHit::hasCaloCell(), reco::PFRecHit::layer(), MillePedeFileConverter_cfg::out, reco::PFRecHit::positionREP(), and reco::PFRecHit::time().