3 #include "TGLIncludes.h" 6 #include "TGLSelectRecord.h" 7 #include "TGLViewerBase.h" 10 #include "TEveManager.h" 17 TGLOverlayElement(TGLOverlayElement::
kUser),
18 fPosX(posx), fPosY(posy),
19 fMouseX(0), fMouseY(0),
30 parent->AddOverlayElement(
this);
39 fParent->RemoveOverlayElement(
this);
46 if (rnrCtx.GetCamera()->RefViewport().Width() == 0 ||
47 rnrCtx.GetCamera()->RefViewport().Height() == 0 )
return;
49 static UInt_t ttid_black = 0;
50 static UInt_t ttid_white = 0;
52 bool whiteBg = rnrCtx.ColorSet().Background().GetColorIndex() == kWhite;
53 UInt_t& ttid = whiteBg ? ttid_white : ttid_black;
55 if ( (whiteBg ==
false && ttid == 0) || (whiteBg && ttid == 0))
58 TString
base = whiteBg ?
"White" :
"Black";
63 glGenTextures(1, &ttid);
64 glBindTexture(GL_TEXTURE_2D, ttid);
66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
70 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL,0);
71 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
74 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
75 glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
77 for (
int i=0;
i < 3;
i++)
78 glTexImage2D(GL_TEXTURE_2D,
i, GL_RGBA, imgs[
i]->GetWidth(), imgs[
i]->GetHeight(), 0,
79 GL_BGRA, GL_UNSIGNED_BYTE, imgs[
i]->GetArgbArray());
81 glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
83 for (
int i=0;
i < 3;
i++)
87 glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT | GL_POLYGON_BIT );
88 TGLCapabilitySwitch lights_off(GL_LIGHTING, kFALSE);
92 glMatrixMode(GL_PROJECTION);
96 if (rnrCtx.Selection())
98 TGLRect rect(*rnrCtx.GetPickRectangle());
99 rnrCtx.GetCamera()->WindowToViewport(rect);
100 gluPickMatrix(rect.X(), rect.Y(), rect.Width(), rect.Height(),
101 (Int_t*) rnrCtx.GetCamera()->RefViewport().CArr());
103 const TGLRect& vp = rnrCtx.RefCamera().RefViewport();
104 glOrtho(vp.X(), vp.Width(), vp.Y(), vp.Height(), 0, 1);
105 glMatrixMode(GL_MODELVIEW);
112 glTranslatef(posX, posY, -0.99);
114 glDisable(GL_DEPTH_TEST);
116 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
118 glEnable(GL_TEXTURE_2D);
119 glBindTexture(GL_TEXTURE_2D, ttid);
121 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
125 TGLUtil::Color(rnrCtx.ColorSet().Background().GetColorIndex());
128 Float_t
a =
fSize * vp.Height();
129 glTexCoord2f(0, 1); glVertex3f( 0, -a, z);
130 glTexCoord2f(1, 1); glVertex3f( a, -a, z);
131 glTexCoord2f(1, 0); glVertex3f( a, 0, z);
132 glTexCoord2f(0, 0); glVertex3f( 0, 0, z);
137 glDisable(GL_TEXTURE_2D);
144 Float_t a =
fSize * vp.Height();
145 TGLUtil::ColorTransparency(rnrCtx.ColorSet().Markup().GetColorIndex(), 95);
146 glTexCoord2f(0, 1); glVertex3f( 0, -a, z);
147 glTexCoord2f(1, 1); glVertex3f( a, -a, z);
148 glTexCoord2f(1, 0); glVertex3f( a, 0, z);
149 glTexCoord2f(0, 0); glVertex3f( 0, 0, z);
152 glTranslatef(a, -a, 0);
156 TGLUtil::ColorTransparency(rnrCtx.ColorSet().Markup().GetColorIndex(), 100);
158 glVertex3f( 0, 0, z);
159 glVertex3f( 0, a, z);
160 glVertex3f(-a, a, z);
161 glVertex3f(-a, 0, z);
164 glTranslatef(-a/3, a/3, 0);
166 TGLUtil::ColorTransparency(rnrCtx.ColorSet().Markup().GetColorIndex(), 40);
168 glVertex3f( 0, 0, z); glVertex3f( 0, s, z);
169 glVertex3f( 0, 0, z); glVertex3f( -s, 0, z);
179 TGLUtil::ColorTransparency(rnrCtx.ColorSet().Markup().GetColorIndex(), 100);
180 glTranslatef(0, -a, 0);
182 glVertex3f( 0, 0, z);
183 glVertex3f( a, 0, z);
184 glVertex3f( a, a, z);
185 glVertex3f( 0, a, z);
189 TGLUtil::ColorTransparency(rnrCtx.ColorSet().Markup().GetColorIndex(), 40);
191 glVertex3f( s, s, z);
192 glVertex3f( a-s, a-s, z);
193 glVertex3f( s, a-s, z);
194 glVertex3f( a-s, s, z);
201 glEnable(GL_DEPTH_TEST);
202 glMatrixMode(GL_PROJECTION);
204 glMatrixMode(GL_MODELVIEW);
212 TGLOvlSelectRecord& selRec,
218 if (selRec.GetN() < 2)
return kFALSE;
219 int recID = selRec.GetItem(1);
221 switch (event->fType)
236 fParent->RequestDraw(rnrCtx.ViewerLOD());
244 const TGLRect& vp = rnrCtx.RefCamera().RefViewport();
245 if (vp.Width() == 0 || vp.Height() == 0)
return false;
256 Float_t
w =
fSize/vp.Aspect();
270 using namespace TMath;
271 Float_t oovpw = 1.0f / vp.Width(), oovph = 1.0f / vp.Height();
273 Float_t xw = oovpw *
Min(
Max(0, event->fX), vp.Width());
274 Float_t yw = oovph *
Min(
Max(0, vp.Height() -
event->fY), vp.Height());
314 return GetState() == TGLOverlayElement::kActive;
320 SetState(x ? (TGLOverlayElement::kActive) : (TGLOverlayElement::kInvisible));
348 if (value)
fSize = atof(value->
value().c_str());
351 if (value)
fPosX = atof(value->value().c_str());
354 if (value)
fPosY = atof(value->value().c_str());
static const TString & coreIcondir()
virtual void MouseLeave()
FWCore Framework interface EventSetupRecordImplementation h
Helper function to determine trigger accepts.
virtual void setFrom(const FWConfiguration &)
virtual void Render(TGLRnrCtx &rnrCtx)
base
Make Sure CMSSW is Setup ##.
virtual void addTo(FWConfiguration &) const
CmsAnnotation(TGLViewerBase *parent, Float_t posx, Float_t posy)
EDrag fDrag
last mouse position
FWConfiguration & addKeyValue(const std::string &, const FWConfiguration &)
const std::string & value(unsigned int iIndex=0) const
virtual Bool_t Handle(TGLRnrCtx &rnrCtx, TGLOvlSelectRecord &selRec, Event_t *event)
virtual Bool_t MouseEnter(TGLOvlSelectRecord &selRec)
const FWConfiguration * valueForKey(const std::string &iKey) const
Float_t fSizeDrag
relative size to viewport width