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VirtualKinematicParticle.h
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1 #ifndef VirtualKinematicParticle_H
2 #define VirtualKinematicParticle_H
3 
7 
15 {
16  public:
17 
25  VirtualKinematicParticle(const KinematicState& kineState,float& chiSquared,
26  float& degreesOfFr, KinematicConstraint * lastConstraint,
29 
30  virtual ~VirtualKinematicParticle();
31 
39  bool operator==(const KinematicParticle& other)const;
40 
42 
43  bool operator!=(const KinematicParticle& other)const;
44 
50 
57  float chi2, float ndf, KinematicConstraint * cons = 0)const;
58 
64 
65  private:
66 
67 //propagator for kinematic states
69 
70 //LinearizedTrackStateFactory specific for this
71 //type of particle
73 };
74 #endif
bool operator==(const KinematicParticle &other) const
virtual float chiSquared() const
ParticleKinematicLinearizedTrackStateFactory linFactory
bool operator!=(const KinematicParticle &other) const
RefCountedLinearizedTrackState particleLinearizedTrackState(const GlobalPoint &point) const
RefCountedKinematicParticle refittedParticle(const KinematicState &state, float chi2, float ndf, KinematicConstraint *cons=0) const
VirtualKinematicParticle(const KinematicState &kineState, float &chiSquared, float &degreesOfFr, KinematicConstraint *lastConstraint, ReferenceCountingPointer< KinematicParticle > previousParticle, KinematicStatePropagator *pr)
virtual KinematicConstraint * lastConstraint() const
KinematicState stateAtPoint(const GlobalPoint &point) const
KinematicStatePropagator * propagator
virtual ReferenceCountingPointer< KinematicParticle > previousParticle() const
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5