1 #ifndef Fireworks_Core_FWInteractionList_h
2 #define Fireworks_Core_FWInteractionList_h
46 void added(TEveElement*,
unsigned int);
virtual ~FWInteractionList()
FWInteractionList(const FWEventItem *item)
void added(TEveElement *, unsigned int)
const FWEventItem * m_item
const FWInteractionList & operator=(const FWInteractionList &)
void modelChanges(const std::set< FWModelId > &)
const FWEventItem * item() const
std::vector< TEveCompound * > m_compounds