1 #ifndef Geometry_GEMGeometry_ME0Layer_h
2 #define Geometry_GEMGeometry_ME0Layer_h
30 virtual std::vector<const GeomDet*>
components()
const;
41 const std::vector<const ME0EtaPartition*>&
etaPartitions()
const;
std::vector< const ME0EtaPartition * > etaPartitions_
virtual const GeomDet * component(DetId id) const
Return the sub-component (roll) with a given id in this layer.
const std::vector< const ME0EtaPartition * > & etaPartitions() const
Return the eta partitions.
bool operator==(const ME0Layer &ch) const
equal if the id is the same
ME0DetId id() const
Return the ME0DetId of this layer.
ME0Layer(ME0DetId id, const ReferenceCountingPointer< BoundPlane > &plane)
Constructor.
void add(const ME0EtaPartition *roll)
Add EtaPartition to the layer which takes ownership.
virtual SubDetector subDetector() const
Which subdetector.
const ME0EtaPartition * etaPartition(ME0DetId id) const
Return the eta partition corresponding to the given id.
int nEtaPartitions() const
Retunr numbers of eta partitions.
virtual ~ME0Layer()
Destructor.
virtual std::vector< const GeomDet * > components() const
Return the rolls in the layer.