1 #ifndef DDL_RotationAndReflection_H
2 #define DDL_RotationAndReflection_H
void processElement(const std::string &name, const std::string &nmspace, DDCompactView &cpv)
Processing the element.
DD3Vector makeZ(std::string nmspace)
DD3Vector makeX(std::string nmspace)
DDLRotationAndReflection handles RotationCMSIM and ReflectionRotation elements.
type of data representation of DDCompactView
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double > > DD3Vector
A DD Translation is currently implemented with Root Vector3D.
DD3Vector makeY(std::string nmspace)
DDLRotationAndReflection(DDLElementRegistry *myreg)
Constructor.
This is a base class for processing XML elements in the DDD.
~DDLRotationAndReflection(void)
Destructor.
The main class for processing parsed elements.
int isLeftHanded(DD3Vector x, DD3Vector y, DD3Vector z, const std::string &nmspace)
returns 1 = left handed rotation matrix, 0 = right-handed, -1 = not orthonormal.