1 #ifndef HELIXARBITRARYPLANECROSSING_H_
2 #define HELIXARBITRARYPLANECROSSING_H_
DirectionTypeDouble directionInDouble(double s) const
HelixArbitraryPlaneCrossing2Order theQuadraticCrossingFromStart
virtual ~HelixArbitraryPlaneCrossing()
static const float theNumericalPrecision
Basic3DVector< double > PositionTypeDouble
const PropagationDirection thePropDir
virtual DirectionType direction(double s) const
static const float theMaxDistToPlane
virtual PositionType position(double s) const
T curvature(T InversePt, const edm::EventSetup &iSetup)
virtual std::pair< bool, double > pathLength(const Plane &plane)
PositionTypeDouble positionInDouble(double s) const
Basic3DVector< float > PositionType
the helix is passed to the constructor and does not appear in the interface
Basic3DVector< float > DirectionType
Basic3DVector< double > DirectionTypeDouble
bool notAtSurface(const Plane &, const PositionTypeDouble &, const float) const
HelixArbitraryPlaneCrossing(const PositionType &point, const DirectionType &direction, const float curvature, const PropagationDirection propDir=alongMomentum)
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point