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FWBeamSpot.h
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1 #ifndef Fireworks_Tracks_FWBeamSpot_h
2 #define Fireworks_Tracks_FWBeamSpot_h
3 
4 namespace edm
5 {
6  class EventBase;
7 }
8 namespace reco
9 {
10  class BeamSpot;
11 }
12 
13 
15 {
16 public:
19 
20  void checkBeamSpot(const edm::EventBase* event);
21 
22  double x0() const;
23  double y0() const;
24  double z0() const;
25  double x0Error() const;
26  double y0Error() const;
27  double z0Error() const;
28 
29  const reco::BeamSpot* getBeamSpot() const { return m_beamspot; }
30 
31 private:
33 };
34 
35 #endif
double z0Error() const
Definition: FWBeamSpot.cc:55
double x0() const
Definition: FWBeamSpot.cc:30
double z0() const
Definition: FWBeamSpot.cc:40
double y0() const
Definition: FWBeamSpot.cc:35
const reco::BeamSpot * getBeamSpot() const
Definition: FWBeamSpot.h:29
double y0Error() const
Definition: FWBeamSpot.cc:50
double x0Error() const
Definition: FWBeamSpot.cc:45
void checkBeamSpot(const edm::EventBase *event)
Definition: FWBeamSpot.cc:6
const reco::BeamSpot * m_beamspot
Definition: FWBeamSpot.h:32
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of"!*"before the partial wildcard feature was incorporated).The per-event"cost"of each negative criterion with multiple relevant triggers is about the same as!*was in the past