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GsfMultipleScatteringUpdator.h
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1 #ifndef GsfMultipleScatteringUpdator_h_
2 #define GsfMultipleScatteringUpdator_h_
3 
5 
15 
16 public:
17 
20  GsfMaterialEffectsUpdator(mass,2) {}
21 
23  {
24  return new GsfMultipleScatteringUpdator(*this);
25  }
26 
28  virtual void compute (const TrajectoryStateOnSurface&, const PropagationDirection, Effect[]) const;
29 
30  virtual size_t size() const { return 2;}
31 
32 
33 };
34 
35 #endif
virtual GsfMultipleScatteringUpdator * clone() const
PropagationDirection
virtual void compute(const TrajectoryStateOnSurface &, const PropagationDirection, Effect[]) const
Computation: generates vectors of weights, means and standard deviations.
GsfMultipleScatteringUpdator(float mass)
constructor with explicit mass