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DoubleCrystalBallGenerator.h
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1 #ifndef DoubleCrystalBallGenerator_H
2 #define DoubleCrystalBallGenerator_H
3 
11 
13 {
14  public:
15  //constructor
17  //destructor
19 
20  //functions
21  double shoot(double mu, double sigma, double aL, double nL, double aR, double nR,
23 };
24 #endif
double shoot(double mu, double sigma, double aL, double nL, double aR, double nR, RandomEngineAndDistribution const *random)
TRandom random
Definition: MVATrainer.cc:138
const int mu
Definition: Constants.h:22