1 #ifndef Fireworks_Core_CmsShowMainFrame_h
2 #define Fireworks_Core_CmsShowMainFrame_h
23 #include <RQ_OBJECT.h>
28 #include <sigc++/sigc++.h>
37 class TGPictureButton;
124 UInt_t bgCol, UInt_t txtCol,
125 Int_t
width, Int_t height);
FWNumberEntryField * m_lumiEntry
void bindCSGActionKeys(const TGMainFrame *f) const
void loadEvent(const edm::EventBase &event)
FWCore Framework interface EventSetupRecordImplementation h
Helper function to determine trigger accepts.
CSGContinuousAction * playEventsBackwardsAction() const
FWCustomIconsButton * m_filterEnableBtn
CSGContinuousAction * loopAction() const
void enableNext(bool enable=true)
FWIntValueListener * m_delaySliderListener
void enableNavigatorControls()
CSGContinuousAction * m_playEventsBack
const TGPicture * m_filterIcons[9]
CSGContinuousAction * m_loopAction
TGMainFrame * m_fworksAbout
CSGAction * createNewViewerAction(const std::string &iActionName, bool seaprator)
FWNumberEntryField * m_eventEntry
virtual ~CmsShowMainFrame()
void updateStatusBar(const char *status)
TGPopupMenu * m_newViewerMenu
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of"!*"before the partial wildcard feature was incorporated).The per-event"cost"of each negative criterion with multiple relevant triggers is about the same as!*was in the past
Bool_t HandleKey(Event_t *event)
ClassDef(CmsShowMainFrame, 0)
FWNumberEntryField * m_runEntry
virtual void enableActions(bool enable=true)
CSGAction * m_previousEvent
virtual void CloseWindow()
const CmsShowMainFrame & operator=(const CmsShowMainFrame &)
void setSummaryViewWeight(float)
void enablePrevious(bool enable=true)
CSGContinuousAction * m_playEvents
float getSummaryViewWeight() const
virtual void HandleMenu(Int_t id)
void makeFixedSizeLabel(TGHorizontalFrame *p, const char *txt, UInt_t bgCol, UInt_t txtCol, Int_t width, Int_t height)
void enableComplexNavigation(bool enable=true)
TGTextButton * m_filterShowGUIBtn
CmsShowMainFrame(const TGWindow *p=0, UInt_t w=1, UInt_t h=1, FWGUIManager *m=0)
void setPlayDelayGUI(Float_t val, Bool_t sliderChanged)
CSGContinuousAction * playEventsAction() const