#include <EmulatorClasses.h>
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int | BX () |
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int | Id () |
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int | IsNeighbor () |
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int | Pattern () |
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int | Ph_hit () |
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int | Phi () |
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int | Phzvl () |
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int | Quality () |
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int | SectorIndex () |
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void | SetId (int id) |
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void | SetNeighbor (int neighbor) |
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void | SetNull () |
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void | SetSectorIndex (int sectorIndex) |
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void | SetStrip (int strip) |
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void | SetTheta (int theta) |
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void | SetTP (TriggerPrimitive tp) |
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void | SetValues (int phi, int theta, int ph_hit, int phzvl, int station, int sub, int id, int quality, int pattern, int wire, int strip, int BX) |
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void | SetZhit (int zhit) |
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void | SetZoneContribution (std::vector< int > zonecontribution) |
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int | Station () |
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int | Strip () |
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int | Sub () |
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int | Theta () |
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TriggerPrimitive | TP () |
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int | Wire () |
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int | Zhit () |
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std::vector< int > | ZoneContribution () |
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Definition at line 16 of file EmulatorClasses.h.
int ConvertedHit::IsNeighbor |
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int ConvertedHit::Pattern |
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int ConvertedHit::Ph_hit |
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int ConvertedHit::Phi |
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int ConvertedHit::Phzvl |
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int ConvertedHit::Quality |
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int ConvertedHit::SectorIndex |
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void ConvertedHit::SetId |
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int |
id | ) |
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void ConvertedHit::SetNeighbor |
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int |
neighbor | ) |
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void ConvertedHit::SetNull |
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void ConvertedHit::SetSectorIndex |
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int |
sectorIndex | ) |
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void ConvertedHit::SetStrip |
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int |
strip | ) |
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void ConvertedHit::SetTheta |
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int |
theta | ) |
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void ConvertedHit::SetValues |
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int |
phi, |
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int |
theta, |
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int |
ph_hit, |
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int |
phzvl, |
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int |
station, |
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int |
sub, |
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int |
id, |
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int |
quality, |
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int |
pattern, |
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int |
wire, |
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int |
strip, |
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int |
BX |
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inline |
void ConvertedHit::SetZhit |
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int |
zhit | ) |
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inline |
void ConvertedHit::SetZoneContribution |
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std::vector< int > |
zonecontribution | ) |
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int ConvertedHit::Station |
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int ConvertedHit::Strip |
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int ConvertedHit::Sub |
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int ConvertedHit::Theta |
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int ConvertedHit::Wire |
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int ConvertedHit::Zhit |
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std::vector<int> ConvertedHit::ZoneContribution |
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int ConvertedHit::_isNeighbor |
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private |
int ConvertedHit::_sectorIndex |
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private |
std::vector<int> ConvertedHit::_zonecont |
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private |