2 #ifndef Fireworks_Electrons_FWMuonDetailView_h
3 #define Fireworks_Electrons_FWMuonDetailView_h
virtual void build(const FWModelId &id, const reco::Muon *)
virtual ~FWMuonDetailView()
const FWMuonDetailView & operator=(const FWMuonDetailView &)
void addSceneInfo(const reco::Muon *i, TEveElementList *tList)
FWECALDetailViewBuilder * m_builder
virtual void setTextInfo(const FWModelId &, const reco::Muon *)