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FastSimulation
Particle
interface
RawStableParticleFilter.h
Go to the documentation of this file.
1
#ifndef RAWSTABLEPARTTICLEFILTER_H
2
#define RAWSTABLEPARTTICLEFILTER_H
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#include "
FastSimulation/Particle/interface/BaseRawParticleFilter.h
"
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#include "
FastSimulation/Particle/interface/RawParticle.h
"
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class
RawStableParticleFilter
:
public
BaseRawParticleFilter
{
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public
:
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RawStableParticleFilter
(){;};
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virtual
~RawStableParticleFilter
(){;};
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private
:
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virtual
bool
isOKForMe
(
const
RawParticle
*
p
)
const
;
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};
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#endif
RawStableParticleFilter::RawStableParticleFilter
RawStableParticleFilter()
Definition:
RawStableParticleFilter.h:14
RawStableParticleFilter
Definition:
RawStableParticleFilter.h:12
RawStableParticleFilter::~RawStableParticleFilter
virtual ~RawStableParticleFilter()
Definition:
RawStableParticleFilter.h:15
RawParticle
Definition:
RawParticle.h:32
BaseRawParticleFilter.h
RawParticle.h
BaseRawParticleFilter
Definition:
BaseRawParticleFilter.h:12
AlCaHLTBitMon_ParallelJobs.p
tuple p
Definition:
AlCaHLTBitMon_ParallelJobs.py:152
RawStableParticleFilter::isOKForMe
virtual bool isOKForMe(const RawParticle *p) const
Here the specific filtering is to be done.
Definition:
RawStableParticleFilter.cc:3
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