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classes.h
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2 
3 //Add includes for your classes here
4 #include "__subsys__/__pkgname__/interface/YOUR_CLASS_GOES_HERE.h"
5 #include <vector>
6 
7 namespace FWCore_Skeletons {
9  //add 'dummy' Wrapper variable for each class type you put into the Event
11  std::vector<YOUR_CLASS_GOES_HERE> dummy2;
13 /*
14  These classes are commented out because they are used more rarely. If you need them, move them
15  outside the comments and make the corresponding change in classes_def.xml
16 
17 uncomment_h_here
18 
19  edm::Ref<std::vector<YOUR_CLASS_GOES_HERE> > dummy4;
20  edm::RefVector<std::vector<YOUR_CLASS_GOES_HERE> > dummy5;
21  edm::RefProd<std::vector<YOUR_CLASS_GOES_HERE> > dummy6;
22 */
23 
24  };
25 }
edm::Wrapper< std::vector< YOUR_CLASS_GOES_HERE > > dummy3
Definition: classes.h:12
std::vector< YOUR_CLASS_GOES_HERE > dummy2
Definition: classes.h:11
edm::Wrapper< YOUR_CLASS_GOES_HERE > dummy1
Definition: classes.h:10