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FakeFrameRotation.cc
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2 #include "G4SystemOfUnits.hh"
3 
5  return Local3DPoint(point.x()/cm,point.z()/cm,-point.y()/cm);
6 }
virtual Local3DPoint transformPoint(Local3DPoint &, G4VPhysicalVolume *) const
T y() const
Definition: PV3DBase.h:63
T z() const
Definition: PV3DBase.h:64
Point3DBase< float, LocalTag > Local3DPoint
Definition: LocalPoint.h:9
T x() const
Definition: PV3DBase.h:62
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5