1 #ifndef VertexCompatibleWithBeam_H
2 #define VertexCompatibleWithBeam_H
VertexDistance * theDistance
virtual bool operator()(const reco::Vertex &) const
virtual ~VertexCompatibleWithBeam()
VertexCompatibleWithBeam(const VertexDistance &dist, float cut)
void setBeamSpot(const reco::BeamSpot &beamSpot)
float distanceToBeam(const reco::Vertex &) const
VertexCompatibleWithBeam & operator=(const VertexCompatibleWithBeam &other)