1 #ifndef CosmicHitTripletGeneratorFromLayerTriplet_h
2 #define CosmicHitTripletGeneratorFromLayerTriplet_h
37 const std::vector<const LayerWithHits*>&
layers ){}
const LayerWithHits * outerLayer() const
const DetLayer * innerlay
std::vector< LayerSetAndLayers > layers(const SeedingLayerSetsHits &sets)
const LayerWithHits * middleLayer() const
CosmicHitTripletGeneratorFromLayerTriplet(const LayerWithHits *inner, const LayerWithHits *middle, const LayerWithHits *outer, const edm::EventSetup &iSetup)
virtual ~CosmicHitTripletGeneratorFromLayerTriplet()
const LayerWithHits * theMiddleLayer
const DetLayer * middlelay
const TrackerGeometry * trackerGeometry
const LayerWithHits * innerLayer() const
const DetLayer * outerlay
virtual void hitTriplets(const TrackingRegion &ar, OrderedHitTriplets &ap, const edm::Event &ev, const edm::EventSetup &iSetup)
virtual CosmicHitTripletGeneratorFromLayerTriplet * clone() const
const TransientTrackingRecHitBuilder * TTRHbuilder
void init(const HitPairGenerator &pairs, const std::vector< const LayerWithHits * > &layers)
const LayerWithHits * theInnerLayer
const LayerWithHits * theOuterLayer
virtual void hitTriplets(const TrackingRegion &ar, OrderedHitTriplets &ap, const edm::EventSetup &iSetup)