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FWGLEventHandler.cc
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6 
7 #include "KeySymbols.h"
8 #include "TGLViewer.h"
9 #include "TGLWidget.h"
10 #include "TGLPhysicalShape.h"
11 #include "TGLLogicalShape.h"
12 #include "TEveGedEditor.h"
13 #include "TEveViewer.h"
14 #include "FWGeoTopNodeScene.h"
15 
16 FWGLEventHandler::FWGLEventHandler(TGWindow *w, TObject *obj, TEveCaloLego* l):
17  TEveLegoEventHandler(w, obj, l),
18  m_viewer(0)
19 {}
20 
21 //______________________________________________________________________________
22 void
23 FWGLEventHandler::PopupContextMenu(TGLPhysicalShape* pshp, Event_t *event, Int_t gx, Int_t gy)
24 {
25  // Popup context menu.
26 
27  if (event->fState & kKeyShiftMask && event->fState & kKeyControlMask)
28  {
29  TGLEventHandler::PopupContextMenu(pshp, event, gx, gy);
30  return;
31  }
32 
33  if (m_viewer && pshp)
34  {
35  SelectForClicked(event);
36 
37  if (pshp->GetLogical())
38  {
39  FWGeoTopNodeGLScene* js = dynamic_cast<FWGeoTopNodeGLScene*>(pshp->GetLogical()->GetScene());
40  if (js) {
41  js->GeoPopupMenu(gx, gy, fGLViewer);
42  return;
43  }
44  }
45 
47  }
48 }
49 
50 //______________________________________________________________________________
51 
52 
54 {
55  Bool_t res = TEveLegoEventHandler::HandleButton(event);
56  if (m_viewer && m_viewer->requestGLHandlerPick() && event->fType == kButtonPress )
57  {
58  Int_t x, y;
59  Window_t childdum;
60  gVirtualX->TranslateCoordinates(gClient->GetDefaultRoot()->GetId(), fGLViewer->GetGLWidget()->GetId(),event->fX, event->fY, x, y, childdum); fGLViewer->RequestSelect(event->fX, event->fY);
61  if (fGLViewer->GetSelRec().GetN() > 0 )
62  {
63  TGLVector3 v(event->fX, event->fY, 0.5*fGLViewer->GetSelRec().GetMinZ());
64  fGLViewer->CurrentCamera().WindowToViewport(v);
65  v = fGLViewer->CurrentCamera().ViewportToWorld(v);
66  FW3DViewBase* v3d = dynamic_cast<FW3DViewBase*>(m_viewer);
67  v3d->setCurrentDMTVertex(v.X(), v.Y(), v.Z());
68  }
69  }
70 
71  return res;
72 }
73 
75 {
76  UInt_t keysym;
77  char tmp[2];
78  gVirtualX->LookupString(event, tmp, sizeof(tmp), keysym);
79 
80  if (m_viewer && (keysym == kKey_Enter || keysym == kKey_Return || keysym == kKey_Space))
81  {
82  if (event->fType == kGKeyPress)
83  {
84  Int_t x, y;
85  Window_t childdum;
86  gVirtualX->TranslateCoordinates(fGLViewer->GetGLWidget()->GetId(), gClient->GetDefaultRoot()->GetId(),
87  event->fX, event->fY, x, y, childdum);
88 
89  fGLViewer->RequestSelect(event->fX, event->fY);
90  PopupContextMenu(fGLViewer->GetSelRec().GetPhysShape(), event, x, y);
91  }
92  return kTRUE;
93  }
94  else {
95  return TEveLegoEventHandler::HandleKey(event);
96 
97  }
98 }
99 
101 {
102  // Handle generic Event_t type 'event' - provided to catch focus changes
103  // and terminate any interaction in viewer.
104 
105  if (m_viewer && m_viewer->viewer() && event->fType == kFocusOut)
106  TEveGedEditor::ElementChanged(m_viewer->viewer());
107 
108  return TGLEventHandler::HandleFocusChange(event);
109 }
110 
111 //______________________________________________________________________________
113 {
114  // Handle generic Event_t type 'event' - provided to catch focus changes
115  // and terminate any interaction in viewer.
116 
117  if (m_viewer && m_viewer->viewer() && event->fType == kLeaveNotify)
118  TEveGedEditor::ElementChanged(m_viewer->viewer());
119 
120  return TGLEventHandler::HandleCrossing(event);
121 }
void GeoPopupMenu(Int_t gx, Int_t gy, TGLViewer *)
virtual Bool_t HandleCrossing(Event_t *event)
virtual bool requestGLHandlerPick() const
Definition: FWEveView.h:94
virtual Bool_t HandleKey(Event_t *event)
const double w
Definition: UKUtility.cc:23
FWEveView * m_viewer
void setCurrentDMTVertex(double x, double y, double z)
FWGLEventHandler(TGWindow *w, TObject *obj, TEveCaloLego *l=0)
TEveViewer * viewer()
Definition: FWEveView.cc:200
virtual Bool_t HandleButton(Event_t *event)
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of"!*"before the partial wildcard feature was incorporated).The per-event"cost"of each negative criterion with multiple relevant triggers is about the same as!*was in the past
sigc::signal< void, Int_t, Int_t > openSelectedModelContextMenu_
virtual void PopupContextMenu(TGLPhysicalShape *pshp, Event_t *event, Int_t gx, Int_t gy)
std::vector< std::vector< double > > tmp
Definition: MVATrainer.cc:100
virtual Bool_t HandleFocusChange(Event_t *event)