44 class ConsumesCollector;
46 class ModuleCallingContext;
virtual void reload(const edm::EventSetup &)
MixingModule(const edm::ParameterSet &ps)
virtual void beginLuminosityBlock(LuminosityBlock const &l1, EventSetup const &c) override
virtual void createnewEDProduct()
void createDigiAccumulators(const edm::ParameterSet &mixingPSet, edm::ConsumesCollector &iC)
virtual void addSignals(const edm::Event &e, const edm::EventSetup &es)
std::vector< DigiAccumulatorMixMod * > Accumulators
virtual void put(edm::Event &e, const edm::EventSetup &es)
virtual void checkSignal(const edm::Event &e)
std::string friendlyName(std::string const &iFullName)
virtual void endLuminosityBlock(LuminosityBlock const &l1, EventSetup const &c) override
std::vector< MixingWorkerBase * > workers_
Accumulators digiAccumulators_
std::vector< AdjusterBase * > adjusters_
std::vector< MixingWorkerBase * > workersObjects_
virtual void beginRun(Run const &r1, EventSetup const &c) override
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of"!*"before the partial wildcard feature was incorporated).The per-event"cost"of each negative criterion with multiple relevant triggers is about the same as!*was in the past
CrossingFramePlaybackInfoNew * playbackInfo_
bool useCurrentProcessOnly_
virtual void branchesActivate(const std::string &friendlyName, const std::string &subdet, InputTag &tag, std::string &label)
void finalizeEvent(Event &event, EventSetup const &setup)
std::vector< std::string > wantedBranches_
std::vector< AdjusterBase * > adjustersObjects_
InputTag inputTagPlayback_
void accumulateEvent(Event const &event, EventSetup const &setup)
void initializeEvent(Event const &event, EventSetup const &setup)
void setup(std::vector< TH2F > &depth, std::string name, std::string units="")
virtual void doPileUp(edm::Event &e, const edm::EventSetup &es) override
void pileAllWorkers(EventPrincipal const &ep, ModuleCallingContext const *, int bcr, int id, int &offset, const edm::EventSetup &setup, edm::StreamID const &)
virtual void endRun(Run const &r1, EventSetup const &c) override