1 #ifndef Alignment_CommonAlignment_AlignableComposite_H
2 #define Alignment_CommonAlignment_AlignableComposite_H
89 virtual void dump()
const;
AlignableComposite()
default constructor hidden
virtual void addAlignmentPositionError(const AlignmentPositionError &ape, bool propagateDown)
const GlobalVector & displacement() const
Return change of the global position since the creation of the object.
virtual void setAlignmentPositionError(const AlignmentPositionError &ape, bool propagateDown)
virtual void dump() const
Recursive printout of alignable structure.
virtual void recursiveComponents(Alignables &result) const
Provide all components, subcomponents etc. (cf. description in base class)
virtual void moveComponentsLocal(const LocalVector &localDisplacement)
Move with respect to the local reference frame.
const RotationType & rotation() const
Return change of orientation since the creation of the object.
StructureType theStructureType
void setSurface(const AlignableSurface &s)
virtual void move(const GlobalVector &displacement)
Move with respect to the global reference frame.
virtual StructureType alignableObjectId() const
Return the alignable type identifier.
virtual Alignments * alignments() const
Return alignment data.
virtual void moveComponentLocal(const int i, const LocalVector &localDisplacement)
Move a single component with respect to the local reference frame.
virtual void addAlignmentPositionErrorFromLocalRotation(const RotationType &rotation, bool propagateDown)
virtual int surfaceDeformationIdPairs(std::vector< std::pair< int, SurfaceDeformation * > > &) const
Return surface deformations.
align::RotationType RotationType
virtual void addSurfaceDeformation(const SurfaceDeformation *deformation, bool propagateDown)
virtual void setSurfaceDeformation(const SurfaceDeformation *deformation, bool propagateDown)
Set the surface deformation parameters - if (!propagateDown) do not affect daughters.
virtual ~AlignableComposite()
deleting its components
virtual void addAlignmentPositionErrorFromRotation(const RotationType &rotation, bool propagateDown)
virtual Alignables components() const
Return vector of direct components.
align::Alignables Alignables
virtual void rotateInGlobalFrame(const RotationType &rotation)
Rotation interpreted in global reference frame.
virtual AlignmentErrorsExtended * alignmentErrors() const
Return vector of alignment errors.
AlignableSurface theSurface
virtual void addComponent(Alignable *component)
align::StructureType StructureType